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authorAnghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>2021-03-07 15:01:48 -0300
committerGitHub <noreply@github.com>2021-03-07 13:01:48 -0500
commit1e67767cf988af08e79d8cea4ee1e4d47658fe29 (patch)
tree57b904cb43325ce1e91515384ac6e9283b659dd6 /ZAPD/ZAnimation.cpp
parentd9ba72302b1105d79a06c7da8d9c1bbb8ba2fceb (diff)
Fix collision extraction from actor's data (#85)
* Fix collision extraction if it is in actor's data Signed-off-by: Angie <angheloalf95@gmail.com> * Seg2Filespace to avoid duplicated code and rename the macro SEG2FILESPACE to GETSEGOFFSET Also, try to use the macros GETSEGOFFSET and GETSEGNUM as much as possible. Signed-off-by: angie <angheloalf95@gmail.com> * Reverse variables names Signed-off-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'ZAPD/ZAnimation.cpp')
-rw-r--r--ZAPD/ZAnimation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ZAPD/ZAnimation.cpp b/ZAPD/ZAnimation.cpp
index a130268..21fdf3f 100644
--- a/ZAPD/ZAnimation.cpp
+++ b/ZAPD/ZAnimation.cpp
@@ -183,6 +183,6 @@ void ZLinkAnimation::ParseRawData()
const uint8_t* data = rawData.data();
- //segmentAddress = SEG2FILESPACE(BitConverter::ToInt32BE(data, rawDataIndex + 4));
+ //segmentAddress = GETSEGOFFSET(BitConverter::ToInt32BE(data, rawDataIndex + 4));
segmentAddress = (BitConverter::ToInt32BE(data, rawDataIndex + 4));
}