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authorYanis42 <35189056+Yanis42@users.noreply.github.com>2023-10-17 05:56:49 +0200
committerGitHub <noreply@github.com>2023-10-16 23:56:49 -0400
commit094e797349c86d0baef4a624962f4287aefdfef2 (patch)
treeee08bc4d0cba7fe53732d056627532bb2ffd605d /ZAPD/ZRoom/Commands/SetLightingSettings.cpp
parent338e35f89afc905399ad90c952d154ae7b20bf75 (diff)
Update old names to newer ones (#305)JackMaster
* JointKey -> LegacyJointKey * CamData -> BgCamInfo * TransformData -> CurveInterpKnot * TransformUpdateIndex -> CurveAnimationHeader * SkelCurveLimbList -> CurveSkeletonHeader * LightSettings -> EnvLightSettings * EntranceEntry -> Spawn * PolygonDlist -> RoomShapeDListsEntry * PolygonType0 -> RoomShapeNormal, MeshHeader1Single -> RoomShapeImageSingle * BgImage -> RoomShapeImageMultiBgEntry * MeshHeader1Multi -> RoomShapeImageMulti PolygonDlist2 -> RoomShapeCullableEntry * PolygonType2 -> RoomShapeCullable * SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE * implement enum parsing + use NaviQuestHintFileId * Struct_800A57C0 -> SkinVertex * Struct_800A598C_2 -> SkinTransformation * Struct_800A5E28 -> SkinAnimatedLimbData * Struct_800A598C -> SkinLimbModif * fix MM issues * LinkAnimationHeader -> PlayerAnimationHeader (MM) * CsCameraEntry -> ActorCsCamInfo (MM) * remaining scene commands (MM) * format * removed useless comment * name skinlimb members * format * fixed indentation
Diffstat (limited to 'ZAPD/ZRoom/Commands/SetLightingSettings.cpp')
-rw-r--r--ZAPD/ZRoom/Commands/SetLightingSettings.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/ZAPD/ZRoom/Commands/SetLightingSettings.cpp b/ZAPD/ZRoom/Commands/SetLightingSettings.cpp
index ba5785c..eaf01cd 100644
--- a/ZAPD/ZRoom/Commands/SetLightingSettings.cpp
+++ b/ZAPD/ZRoom/Commands/SetLightingSettings.cpp
@@ -34,18 +34,28 @@ void SetLightingSettings::DeclareReferences(const std::string& prefix)
declaration += "\n";
}
- parent->AddDeclarationArray(
- segmentOffset, DeclarationAlignment::Align4,
- settings.size() * settings.front().GetRawDataSize(), "LightSettings",
- StringHelper::Sprintf("%sLightSettings0x%06X", prefix.c_str(), segmentOffset),
- settings.size(), declaration);
+ if (Globals::Instance->game != ZGame::MM_RETAIL)
+ parent->AddDeclarationArray(
+ segmentOffset, DeclarationAlignment::Align4,
+ settings.size() * settings.front().GetRawDataSize(), "EnvLightSettings",
+ StringHelper::Sprintf("%sLightSettings0x%06X", prefix.c_str(), segmentOffset),
+ settings.size(), declaration);
+ else
+ parent->AddDeclarationArray(
+ segmentOffset, DeclarationAlignment::Align4,
+ settings.size() * settings.front().GetRawDataSize(), "LightSettings",
+ StringHelper::Sprintf("%sLightSettings0x%06X", prefix.c_str(), segmentOffset),
+ settings.size(), declaration);
}
}
std::string SetLightingSettings::GetBodySourceCode() const
{
std::string listName;
- Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "LightSettings", listName);
+ if (Globals::Instance->game != ZGame::MM_RETAIL)
+ Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "EnvLightSettings", listName);
+ else
+ Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "LightSettings", listName);
return StringHelper::Sprintf("SCENE_CMD_ENV_LIGHT_SETTINGS(%i, %s)", settings.size(),
listName.c_str());
}