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authorLéo Lam <leo@leolam.fr>2021-03-20 10:17:39 +0100
committerGitHub <noreply@github.com>2021-03-20 05:17:39 -0400
commit4751db5c9ee0a25a26379ca5b44efad72215d256 (patch)
treece49e6e23e352c93424343f75b2e10601457a9c3 /ZAPD/ZTexture.h
parent963a282dc10036f367a2cb09bb5651aefc73d2a4 (diff)
Add a clang-format config and reformat all source files (#63)
* build: Add genbuildinfo as a dependency for ZAPD object files * Add a clang-format config and reformat all source files The existing code style is mostly preserved; this just makes formatting more consistent and prevents lines from getting too long. * Fix missing includes
Diffstat (limited to 'ZAPD/ZTexture.h')
-rw-r--r--ZAPD/ZTexture.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/ZAPD/ZTexture.h b/ZAPD/ZTexture.h
index faf7d68..3b66d08 100644
--- a/ZAPD/ZTexture.h
+++ b/ZAPD/ZTexture.h
@@ -1,7 +1,7 @@
#pragma once
-#include "ZResource.h"
#include "HighLevel/HLTexture.h"
+#include "ZResource.h"
#include "tinyxml2.h"
#include <vector>
@@ -62,9 +62,12 @@ public:
bool isPalette;
- static ZTexture* BuildFromXML(tinyxml2::XMLElement* reader, std::string inFolder, bool readFile);
- static ZTexture* ExtractFromXML(tinyxml2::XMLElement* reader, std::vector<uint8_t> nRawData, int rawDataIndex, std::string nRelPath);
- static ZTexture* FromBinary(TextureType nType, std::vector<uint8_t> nRawData, int rawDataIndex, std::string nName, int nWidth, int nHeight);
+ static ZTexture* BuildFromXML(tinyxml2::XMLElement* reader, std::string inFolder,
+ bool readFile);
+ static ZTexture* ExtractFromXML(tinyxml2::XMLElement* reader, std::vector<uint8_t> nRawData,
+ int rawDataIndex, std::string nRelPath);
+ static ZTexture* FromBinary(TextureType nType, std::vector<uint8_t> nRawData, int rawDataIndex,
+ std::string nName, int nWidth, int nHeight);
static ZTexture* FromPNG(std::string pngFilePath, TextureType texType);
static ZTexture* FromHLTexture(HLTexture* hlTex);
static TextureType GetTextureTypeFromString(std::string str);