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authorNicholas Estelami <NEstelami@users.noreply.github.com>2021-01-23 14:23:51 -0500
committerGitHub <noreply@github.com>2021-01-23 14:23:51 -0500
commitee42172389c0aebfbc0c2d5bbabab4ec858bc8cd (patch)
tree3c6afd903bb9983602f6f79a1333106fe2306745 /ZAPD/ZVector.cpp
parent2e1174063f3ed6bcf929bc7093cd2d1b05f8518b (diff)
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
* WIP F3DEX support * Additional work on F3DEX support, fixed bug with actorlist * Fixed crash bug * Adds ZFile attribute "Game" to be able to change the game mode for ZAPD. * Additional changes to support F3DEX * Fixed bug with cullDL and with dlist type selection * F3DEX Opcode fix * Fixed up a few bugs * Cleaned up some code and fixed bug with directory creation. * ZAPD now supports correct bitpacking for gsSPSetOtherMode on F3DEX * Fixes syntax error in ZDisplayList.h * Updates Actor and Object Lists * Updated actor and object list * G_MTX updated for F3DEX * Fixed bug with transition actor list * Updated G_Texture for F3DEX * SW97 maps: Removes actor 0x22, and shifts actors 0x23 and above down by one to match retail enum. * Fixes issue in reuse of actorCount variable in SetActorList::GetActorListArraySize. Co-authored-by: Kenix3
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