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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-09-13
readme typo (#301)
Yanis42
2023-08-09
Support for compiling on MacOS 10.14 (#300)
Robin Allen
2023-08-08
Add missing #include <unordered_map> (#299)
Robin Allen
2023-07-26
Ignore warning args in ParseArgs (#298)
Derek Hensley
2023-07-20
Updated to use clang-format-14 (#297)
Nicholas Estelami
2023-07-08
Sign player anim data (#296)
louist103
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-24
Cam data Fixes (#294)
louist103
2023-05-20
Enable C++17 in ZAPD utils. (#293)
louist103
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2023-05-04
Cleaned up and Documented Declaration Class (#290)
Nicholas Estelami
2023-05-04
Waterbox nodes (#289)
louist103
2023-05-04
add missing headers (#291)
louist103
2023-05-03
Defines for texture dimensions (#233)
EllipticEllipsis
2023-05-01
Warn hardcoded pointers (Merge Conflict Fix) (#288)
Nicholas Estelami
2023-05-01
Use ARRAY_COUNT where possible. (#287)
Nicholas Estelami
2023-05-01
Fixed Vtx fs path string conversion on windows (#285)
Nicholas Estelami
2023-05-01
Fix texture exporting. (#269)
louist103
2023-05-01
Modify ZFile.cpp for inc file creation (#286)
Captainkittyca2
2023-04-30
Fixed issue with include paths on Windows (#284)
Nicholas Estelami
2023-04-30
Added alias for ZPath called "PathList" (#280)
Nicholas Estelami
2023-04-30
Fixed improperly extracted vertices (#281)
Nicholas Estelami
2023-04-30
Fixed incorrect cutscene cmd (#282)
Nicholas Estelami
2023-04-30
Close files (#283)
louist103
2023-04-29
Better checks for hex digits in XMLs (#279)
louist103
2023-04-29
Added setting for ZBackground screen width/height (#278)
Nicholas Estelami
2023-04-27
Fixed build error from missing .git directory. (#277)
Nicholas Estelami
2023-01-07
Always set params type (#274)
louist103
2023-01-01
MM Minimap fixes. (#265)
louist103
2022-12-06
Cleanups (#273)
louist103
2022-12-05
Read from an external file for entrance lists (#271)
louist103
2022-11-16
Merge pull request #266 from louist103/actorList
louist103
2022-11-12
Merge pull request #267 from louist103/crashHandlerCleanup
louist103
2022-11-12
Merge pull request #270 from louist103/gccSegment
louist103
2022-11-12
add uintptr_t cast
louis
2022-11-07
Merge pull request #268 from louist103/offsetChecks
louist103
2022-10-31
Check for non hex in offset.
louist103
2022-10-25
Cleanup crash handler.
louist103
2022-10-25
Fix crash from destructor.
louist103
2022-10-25
ActorList file node.
louist103
2022-08-29
Merge pull request #262 from louist103/noOVL
Nicholas Estelami
2022-08-24
remove overlays
louis
2022-08-24
Merge pull request #257 from louist103/guards
Nicholas Estelami
2022-08-24
Merge pull request #259 from hensldm/jenkins
Nicholas Estelami
2022-08-23
Merge pull request #260 from louist103/surfaceTypes
Nicholas Estelami
2022-08-04
Surface types
louist103
2022-07-30
Just make uncompressed rom
hensldm
2022-07-30
Fix?
hensldm
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