| Age | Commit message (Collapse) | Author |
|
* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
|
|
* progress
* fixed non-matching issues
* moved the enums to their own file & improvements
* format
* split MM and OoT
* more cleanup
* initial MM update
* MM improvements
* format
* class/function name update
* reduce the amount of zeroes (match)
* enum rename
* format
* removed hardcoded enums for OoT
* review 1
* remove mm hardcoded enums
* format
* ActorCutscene -> CutsceneEntry
CutsceneEntry -> CutsceneScriptEntry
* format
* some changes in (actor) cutsceneentry
* config "CutsceneEnumData" -> "EnumData"
* add ``else if``s inside ``ConfigFunc_EnumData``
* more ``else if``s
* removed reference in ``~CutsceneCommand``
|
|
|
|
|
|
|
|
* Ignore warning args in ParseArgs
* length check
|
|
|
|
* Sign player anim data
* Add comment
* better way of getting negative values
|
|
* Cleaned up Main and improved documentation
* Moved ZRoom::GetDeclarationSizeFromNeighbor into ZFile
* Fixed compile issue
|
|
* Detects the right amount of entries but doesn't extract points.
* It works but its bad.
* Fixed something?
* Cleanups
* segptr_t
* Final fixes.
* Fixes.
|
|
|
|
* ZTexture and ZFile cleanup
* Moved Exporter Set into its own file
* Some minor renaming
* Arguments handled through dictionary instead of if else chain
* Build error fix
|
|
|
|
* Waterbox nodes
* emplace
* VS Filters.
|
|
|
|
* Create functions to produce and add defines to the header
* Format
* Fix Jenkinsfile
* Make gcc shut up about fallthrough
* Fix symbols that start with g but are not global
|
|
* Warn on hardcoded pointers
* Fix a bunch of false positives
* Move warning to a more common place
* Add -Whardcoded-generic-pointer
* format
---------
Co-authored-by: angie <angheloalf95@gmail.com>
|
|
* ZCollision updated to use ARRAY_COUNT
* ZPath updated to use ARRAY_COUNT
* Updated ZCollision and ZPath to only use array count when array size > 0
|
|
|
|
* IA4 and IA8s
* The rest of the formats.
* Fix copies
|
|
|
|
|
|
|
|
|
|
|
|
* Close files
* headers
|
|
* Better checking
* cleanup logic and explain with a better comment
* cleanups
* last cleanup
* the last one for real
|
|
|
|
* Fixed build error from missing .git directory
* Improved git failsafe
|
|
* Update ZTextureAnimation.cpp
* fix crash
|
|
* S16 for unk4
* Fix for MZX
|
|
|
|
* Read from entrance list file
* Remove switch.
* Add check for special entrances.
* Ignore warning for GCC in specific spot.
* u
|
|
ActorList file node.
|
|
Cleanup crash handler.
|
|
Add uintptr_t cast to room files
|
|
|
|
Check for non hex in asset offset.
|
|
|
|
|
|
|
|
|
|
Remove overlay reloc building
|
|
|
|
Custom header guard support
|
|
MM Jenkins Update
|
|
Create files for ZSurfaceTypes
|
|
|
|
|
|
|