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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2025-03-30
Fix JP GC CE dma table offset (#30)
soh-macready
inspectredc
2025-03-28
NTSC Support (#26)
inspectredc
2024-05-27
Fixed f3dex2 conflicts with libultraship (#25)
Lywx
2024-05-03
support lus fetching stb (#22)
briaguya
2024-05-01
detangle utils (#21)
briaguya
2024-04-07
support ripping out unused stuff (#20)
briaguya
2023-11-05
Place shared scenes in their own location (#16)
Adam Bird
2023-10-24
move exporter arg parsing higher and rename to custom otr (#14)
Adam Bird
2023-09-10
add xml definitions for all textures (#3161)
Adam Bird
2023-09-10
Add extraction support for ByteSwapped and LittleEndian formats (#3042)
Adam Bird
2023-09-01
regenerate asset headers with include guards (#3132)
Adam Bird
2023-05-07
fix build (#2852)
briaguya
2023-05-07
Add stdint headers (#1) (#2832)
Lutzx
2023-05-07
Bump LUS version (#2849)
Kenix3
2023-05-07
ZAPD Update (#2851)
louist103
2023-04-27
spockalicious (#2751)
briaguya
2023-04-25
Implement built in Extractor for Windows (#2730)
louist103
2023-04-18
zapd fix text extraction overflowing (#2717)
Adam Bird
2023-04-12
build/package/ship `soh.otr` (#2699)
briaguya
2023-03-02
Simplify Asset Headers (#2474)
Amaro MartÃnez
2023-01-17
refactor: use LUS 1.0 RC
briaguya
2022-12-27
Merge pull request #2233 from HarbourMasters/develop-bradley
briaguya
2022-12-24
bump lus version (#2269)
briaguya
2022-12-10
[Fix] ZAPD: Fix 1-core cpu machines in OTR generation tool (#2130)
AltoXorg
2022-11-22
[cmake] Ask macOS to use deps after system (#1997)
David Chavez
2022-11-14
Import libultraship as a submodule (#1943)
briaguya
2022-10-23
Ensures MQ and Vanilla title Logos are saved with different names. (#1788)
Christopher Leggett
2022-10-16
Dual OTR MQ and Vanilla Support (#1694)
Christopher Leggett
2022-10-12
[#1671] Re-create textures from scratch to fix format issues (#1702)
Garrett Cox
2022-10-01
[OTR] Initial support for PNG textures (#1634)
Garrett Cox
2022-09-18
Update XMLs from upstream (#1448)
louist103
2022-08-21
LUS Cleanup: Merge Window and GlobalCtx2 classes. (#1259)
Kenix3
2022-08-14
Wii U support (#1097)
GaryOderNichts
2022-08-09
[ci] Share Generated Assets Across All Platforms (#1074)
David Chavez
2022-08-05
Move to cmake across all platforms (#363)
th-2021
2022-08-05
LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
Kenix3
2022-08-02
Closer align Makefiles & Dockerfiles (#748)
David Chavez
2022-07-31
Fixed up merge issues and crash
Nicholas Estelami
2022-07-31
Merge with develop
Nicholas Estelami
2022-07-27
Big-endian support (#909)
GaryOderNichts
2022-07-25
Improve string split performance (#933)
David Chavez
2022-07-25
Nintendo switch support (#935)
KiritoDev
2022-07-18
Fix ZAPDTR linking order for linux builds (#825)
GaryOderNichts
2022-07-13
Introduce App Directory Path (#572)
David Chavez
2022-07-10
add support for clang compiler (#592)
Jeffrey Crowell
2022-06-22
Add Support for macOS (#441)
David Chavez
2022-06-20
Extract StormLib building from soh to ZAPDTR (#505)
David Chavez
2022-06-17
Merge branch 'develop' into z64-devmerge
briaguya
2022-06-16
Merge branch 'zapd_audio_support' into zelda64
Kevin Alexis Contreras
2022-06-16
GC PAL Audio XML
Nicholas Estelami
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