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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2021-06-10
Add MM build target to Jenkinsfile (#137)
Anghelo Carvajal
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-06-02
Remove debugging symbols in standard builds and add debug mode (#147)
Anghelo Carvajal
2021-05-26
Add documentation for ZAPD parameters (#141)
Anghelo Carvajal
2021-05-26
Hotfix: fix AnimatedMaterial and Minimap extraction (#139)
Anghelo Carvajal
2021-05-26
A few Limbs, Skel and CurveAnimation fixes (#144)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Add `ZString` resource (#130)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-05-03
Fix `-export-dynamic` in mac (#131)
Anghelo Carvajal
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Texture Pool Fully Implemented (#123)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Moved BG Screen Width and Height into Config File (#121)
Nicholas Estelami
2021-04-22
small fix (#120)
Anghelo Carvajal
2021-04-22
Add a few errors checks (#119)
Anghelo Carvajal
2021-04-22
Outputformatter fixes (#117)
glankk
2021-04-22
Warn unaccounted and name small zero-only unaccounted as padding (#118)
Anghelo Carvajal
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-17
ZAPD extraction xml reference (#102)
Anghelo Carvajal
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Fixed pathway bug (#112)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-04-02
Add Mtx extraction (#105)
Anghelo Carvajal
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-04-01
Add more warnings for textures (#104)
louist103
2021-03-27
Update libgfxd and convert it into a subrepo (#103)
Anghelo Carvajal
2021-03-23
Fix CurveLimbs warning and the "Intersection detected" warning (#101)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-20
std::map is already a sorted container, no need to sort it (#88)
gamestabled
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-19
Add support to `SkelCurve` and its animation type (#98)
Anghelo Carvajal
2021-03-19
Merge pull request #96 from ethteck/new-jenkins-agent
fig02
2021-03-19
Fix repo warnings (#97)
Anghelo Carvajal
2021-03-19
Fix `make setup` (#95)
Anghelo Carvajal
2021-03-18
Merge branch 'master' into new-jenkins-agent
Ethan Roseman
2021-03-18
Depend on system ccache setup
Ethan Roseman
2021-03-18
Test on new agent
Ethan Roseman
2021-03-17
Merge pull request #93 from AngheloAlf/fix-missing-include
fig02
2021-03-17
#include <stdexcept>
angie
2021-03-17
Add new resource ZSymbol (#92)
Anghelo Carvajal
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