summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2021-03-17Fix CutsceneHint being ignored in xml in some cases (#91)Anghelo Carvajal
2021-03-17Remove libgfxd binary (#90)louist103
2021-03-12Add horses support (#89)Anghelo Carvajal
2021-03-12A few bugfixes (#87)Anghelo Carvajal
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
2021-01-27Add errors to texture types (#82)louist103
2021-01-27Fixed improper usage of color combiner macros, replaced hardcoded gSPMatrix v...Mr-Wiseguy
2021-01-26ZAPD prints out git hash (#80)Nicholas Estelami
2021-01-25SW97 waterboxes now only read 2 bytes rather than 4 for their parameters. (#79)Kenix3
2021-01-25Renamed enum value for SW removed 0x22 actor. (#78)Kenix3
2021-01-24Various Display List improvements (#77)Nicholas Estelami
2021-01-23Added bug fix that accidentally wasn't included in the last PR (#76)Nicholas Estelami
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-19Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...Nicholas Estelami
2021-01-19Always print an error if there is a bad "tag" (#72)louist103
2021-01-16Several more bug fixes (#71)Nicholas Estelami
2021-01-15Various bug fixes.Nicholas Estelami
2021-01-12Various bug fixes and added functionality (#69)Nicholas Estelami
2021-01-09Fix MacOS build (#68)Ethan Roseman
2021-01-08Fixed SharpOcarina related bug. (#67)Nicholas Estelami
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...Nicholas Estelami
2021-01-08ZAPD now supports Vector types. (#64)Kenix3
2021-01-08Replace RoomPoly with CollisionPoly (#66)fig02
2021-01-05Move libraries into their own folder (#57)Léo Lam
2021-01-05ZScalar: Fix accidental fallthrough in switch statement (#59)Léo Lam
2021-01-05Don't link stdc++fs on MacOS (#60)Ethan Roseman
2021-01-05BitConverter: Add missing include for std::numeric_limits (#58)Léo Lam
2021-01-05ZAPD now supports scalar types (#54)Kenix3
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ...Nicholas Estelami
2021-01-05Jenkins (#51)Ethan Roseman
2021-01-05Avoid unnecessary copies (#46)Léo Lam
2021-01-04Makefile no longer includes ZAP/sqlite (#53)Kenix3
2021-01-04Bitconverter now supports more types and should correctly read floating point...Kenix3
2021-01-04ZAPD now supports multiple verbosity levels (#50)Kenix3
2021-01-04Fix <filesystem> check (#47)Léo Lam
2021-01-03Fixed bug with extraction of ci4 textures (#45)Nicholas Estelami
2021-01-02Fix bug with LOD skeletons (#43)Zelllll
2021-01-01Misc changes (#41)fig02
2021-01-01Added in support for player animations (#40)Nicholas Estelami
2021-01-01Merge pull request #38 from Kenix3/indices_renamefig02
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31Fixes type indicies -> indicesKenix3
2020-12-31various changes (#36)fig02
2020-12-31CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)Nicholas Estelami
2020-12-31Fix missing textbox fieldfig02
2020-12-31add MIT Licensefig02
2020-12-31remove GPL Licensefig02
2020-12-30fix makefile (#34)fig02
2020-12-30Removes TextTable.h includes from ZCutscene.h (#30)Kenix3