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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
2021-03-17
Fix CutsceneHint being ignored in xml in some cases (#91)
Anghelo Carvajal
2021-03-17
Remove libgfxd binary (#90)
louist103
2021-03-12
Add horses support (#89)
Anghelo Carvajal
2021-03-12
A few bugfixes (#87)
Anghelo Carvajal
2021-03-12
Use libgfxd (gfxdis) for display lists (#84)
fig02
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-27
Add errors to texture types (#82)
louist103
2021-01-27
Fixed improper usage of color combiner macros, replaced hardcoded gSPMatrix v...
Mr-Wiseguy
2021-01-26
ZAPD prints out git hash (#80)
Nicholas Estelami
2021-01-25
SW97 waterboxes now only read 2 bytes rather than 4 for their parameters. (#79)
Kenix3
2021-01-25
Renamed enum value for SW removed 0x22 actor. (#78)
Kenix3
2021-01-24
Various Display List improvements (#77)
Nicholas Estelami
2021-01-23
Added bug fix that accidentally wasn't included in the last PR (#76)
Nicholas Estelami
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-19
Always print an error if there is a bad "tag" (#72)
louist103
2021-01-16
Several more bug fixes (#71)
Nicholas Estelami
2021-01-15
Various bug fixes.
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-09
Fix MacOS build (#68)
Ethan Roseman
2021-01-08
Fixed SharpOcarina related bug. (#67)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-08
ZAPD now supports Vector types. (#64)
Kenix3
2021-01-08
Replace RoomPoly with CollisionPoly (#66)
fig02
2021-01-05
Move libraries into their own folder (#57)
Léo Lam
2021-01-05
ZScalar: Fix accidental fallthrough in switch statement (#59)
Léo Lam
2021-01-05
Don't link stdc++fs on MacOS (#60)
Ethan Roseman
2021-01-05
BitConverter: Add missing include for std::numeric_limits (#58)
Léo Lam
2021-01-05
ZAPD now supports scalar types (#54)
Kenix3
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-05
Jenkins (#51)
Ethan Roseman
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-04
Makefile no longer includes ZAP/sqlite (#53)
Kenix3
2021-01-04
Bitconverter now supports more types and should correctly read floating point...
Kenix3
2021-01-04
ZAPD now supports multiple verbosity levels (#50)
Kenix3
2021-01-04
Fix <filesystem> check (#47)
Léo Lam
2021-01-03
Fixed bug with extraction of ci4 textures (#45)
Nicholas Estelami
2021-01-02
Fix bug with LOD skeletons (#43)
Zelllll
2021-01-01
Misc changes (#41)
fig02
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2021-01-01
Merge pull request #38 from Kenix3/indices_rename
fig02
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
Fixes type indicies -> indices
Kenix3
2020-12-31
various changes (#36)
fig02
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-31
Fix missing textbox field
fig02
2020-12-31
add MIT License
fig02
2020-12-31
remove GPL License
fig02
2020-12-30
fix makefile (#34)
fig02
2020-12-30
Removes TextTable.h includes from ZCutscene.h (#30)
Kenix3
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