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ZAPDTR
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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README.md
Age
Commit message (
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Author
2023-09-13
readme typo (#301)
Yanis42
2023-05-01
Warn hardcoded pointers (Merge Conflict Fix) (#288)
Nicholas Estelami
2022-08-24
remove overlays
louis
2021-12-26
Add flag to force unaccounted to be static (#216)
louist103
2021-12-14
Mac fixes (#217)
EllipticEllipsis
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-23
Add `BaseAddress` check (#191)
Anghelo Carvajal
2021-09-20
Improve makefiles (#187)
EllipticEllipsis
2021-09-04
Fix reloc generation for GCC builds (#176)
Anghelo Carvajal
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-07-25
Add options for warning or erroring on missing "Offset" node (#156)
louist103
2021-06-23
Add support to `LegacyLimb`s and `LegacyAnimation`, making `object_human` ext...
Anghelo Carvajal
2021-06-11
Add `rgba16` format and deprecate `rgb5a1` (#142)
Anghelo Carvajal
2021-06-02
Remove debugging symbols in standard builds and add debug mode (#147)
Anghelo Carvajal
2021-05-26
Add documentation for ZAPD parameters (#141)
Anghelo Carvajal
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal