| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-12-30 | ZAP2 project renamed to ZAPD (#27) | Kenix3 | |
| 2020-12-30 | fix warnings + building with cygwin (#25) | Random | |
| 2020-12-29 | Added in support for FlexSkeletonHeader, removed sqlite, fixed crash that ↵ | Nicholas Estelami | |
| occurs when no arguments are provided, cleaned up code output for rooms/scenes, WIP support for configuration file. | |||
| 2020-12-27 | More cleanup | Nicholas Estelami | |
| 2020-12-22 | Added assimp library. Work on adding in FBX support. Fixed some matching issues. | Nicholas Estelami | |
| 2020-11-04 | Fixed several matching issues | Nicholas Estelami | |
| 2020-10-22 | Merged with upstream | Nicholas Estelami | |
| 2020-10-22 | Adapted MM ZDisplayList changes. WIP updates on intermediette file format. | Nicholas Estelami | |
| 2020-10-10 | fix building with cygwin (#8) | Random | |
| 2020-09-30 | - Updated how declarations are defined, removing the need for externs and ↵ | Nicholas Estelami | |
| allowing for more "intelligent" decisions to be made by the program depending on the contents of the declaration. - Added in ZHierarchies, used for object skeletons. - Textures are now compiled into .c.inc files and #include'd - Added intermediette file formats to simplify file conversion process (for eventual modding support). - Simplified various DList Macros - Cleaned up a bunch of code, removing redundancies. | |||
| 2020-05-20 | Cleaned up some code, fixed a matching issue. | Nicholas Estelami | |
| 2020-05-14 | Add support for overlays containing multiple source files (#4) | Random | |
| 2020-05-08 | Fixed some warnings, fixed UB, updated ZAP2 to use command arguments ↵ | Nicholas Estelami | |
| differently. Added symbol map for instances where assets reference symbols from the main executable. | |||
| 2020-05-07 | Added a fault handler for Linux builds. Fixed a few matching errors and ↵ | Nicholas Estelami | |
| undefined behavior. | |||
| 2020-05-07 | Fixed a faulty return | Nicholas Estelami | |
| 2020-04-29 | Fixed a few matching issues, experimented with model importation. | Nicholas Estelami | |
| 2020-04-12 | Fix some UB bugs, causing crashes (#3) | Emill | |
| 2020-02-17 | Room decompilation mostly complete. Several rooms/scenes tested and matching. | Nicholas Estelami | |
| 2020-01-19 | - Converted texture and room output to C | Nicholas Estelami | |
| - Updated makefile to detect source changes. - WIP work on command line parameters. - Significant work on room "decompilation". | |||
| 2019-11-14 | Fixed bug causing source files to always be generated. | Nicholas Estelami | |
| 2019-11-14 | Added additional parameters for extraction mode. | Nicholas Estelami | |
| 2019-09-15 | Added overlay support | Nicholas Estelami | |
| 2019-07-14 | Adding in a texture building mode designed for creating individual asset ↵ | Nicholas Estelami | |
| files. Extract mode now creates a .S file that can be assembled. Textures with more than 3 channels are now exported as a single RGBA image instead of two images. | |||
| 2019-05-22 | First commit. | Nicholas Estelami | |
