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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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Author
13 days
initialize some uninitialized things (#37)
HEAD
develop
briaguya
2026-05-30
Removed StringHelper in favor of the LUS one (#38)
Lywx
2024-01-30
conflict
louist103
2024-01-30
Implement CKeyframe (#315)
louist103
2024-01-09
conflicts
louist103
2024-01-09
Mm spline fixes (#311)
louist103
2024-01-08
Fix typo
Nicholas Estelami
2024-01-08
Removed debug code
Nicholas Estelami
2024-01-08
Implement CS Splines for MM (#310)
louist103
2024-01-07
Use Enum names for Ocarina Actions and Sequence IDs (#307)
Yanis42
2024-01-07
Use Player Cue Ids enum (#306)
Yanis42
2023-10-22
Fixes for MM
Louis
2023-10-19
Fixes for SoH (#12)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-05-04
Cleaned up and Documented Declaration Class (#290)
Nicholas Estelami
2022-07-30
Done?
Louis
2022-03-28
Add missing includes (#243)
Anghelo Carvajal
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2021-12-26
Fix raw segmented pointers in Skin substructs and LegacyLimbs (#220)
Anghelo Carvajal
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal