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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZBlob.h
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2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3