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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZCollision.cpp
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Author
2023-10-19
Fixes for SoH (#12)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-07-20
Updated to use clang-format-14 (#297)
Nicholas Estelami
2023-05-24
Cam data Fixes (#294)
louist103
2023-05-04
Waterbox nodes (#289)
louist103
2023-05-01
Use ARRAY_COUNT where possible. (#287)
Nicholas Estelami
2022-08-04
Surface types
louist103
2022-06-02
Extract palette data from external file (#249)
louist103
2022-04-06
add collision poly (#246)
louist103
2022-01-20
Fix out-of-bounds reading when converting textures to C (#236)
Anghelo Carvajal
2022-01-11
Fix `CollisionHeader` extraction (#230)
Anghelo Carvajal
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-16
Fix static forward declarations for remaining resources (#202)
Anghelo Carvajal
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-29
Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-19
Fix repo warnings (#97)
Anghelo Carvajal
2021-03-12
A few bugfixes (#87)
Anghelo Carvajal
2021-03-12
Use libgfxd (gfxdis) for display lists (#84)
fig02
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-25
SW97 waterboxes now only read 2 bytes rather than 4 for their parameters. (#79)
Kenix3
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-15
Various bug fixes.
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-08
Replace RoomPoly with CollisionPoly (#66)
fig02
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-04
Bitconverter now supports more types and should correctly read floating point...
Kenix3
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
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