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path: root/ZAPD/ZCollision.cpp
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2023-10-19Fixes for SoH (#12)louist103
* build ZAPDTR * Fixed crashes --------- Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2023-10-18Merge branch 'JackMaster' into mergeJackOntoSquashbriaguya
Conflicts: ZAPD/Declaration.h ZAPD/Globals.cpp ZAPD/Globals.h ZAPD/Main.cpp ZAPD/OtherStructs/SkinLimbStructs.cpp ZAPD/OtherStructs/SkinLimbStructs.h ZAPD/ZAnimation.cpp ZAPD/ZCollision.cpp ZAPD/ZCollision.h ZAPD/ZDisplayList.cpp ZAPD/ZFile.cpp ZAPD/ZLimb.cpp ZAPD/ZLimb.h ZAPD/ZPath.cpp ZAPD/ZResource.h ZAPD/ZRoom/Commands/SetCsCamera.cpp ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp ZAPD/ZRoom/Commands/SetCutscenes.cpp ZAPD/ZRoom/Commands/SetCutscenes.h ZAPD/ZRoom/Commands/SetEntranceList.cpp ZAPD/ZRoom/Commands/SetLightingSettings.cpp ZAPD/ZRoom/Commands/SetMesh.cpp ZAPD/ZRoom/Commands/SetMinimapList.cpp ZAPD/ZTexture.cpp ZAPDUtils/Makefile ZAPDUtils/Utils/BitConverter.h ZAPDUtils/Utils/Directory.h ZAPDUtils/Utils/File.h ZAPDUtils/Utils/Path.h ZAPDUtils/Utils/StringHelper.h ZAPDUtils/ZAPDUtils.vcxproj
2023-10-17update to latest version used by SoHbriaguya
2023-10-16Update old names to newer ones (#305)JackMasterYanis42
* JointKey -> LegacyJointKey * CamData -> BgCamInfo * TransformData -> CurveInterpKnot * TransformUpdateIndex -> CurveAnimationHeader * SkelCurveLimbList -> CurveSkeletonHeader * LightSettings -> EnvLightSettings * EntranceEntry -> Spawn * PolygonDlist -> RoomShapeDListsEntry * PolygonType0 -> RoomShapeNormal, MeshHeader1Single -> RoomShapeImageSingle * BgImage -> RoomShapeImageMultiBgEntry * MeshHeader1Multi -> RoomShapeImageMulti PolygonDlist2 -> RoomShapeCullableEntry * PolygonType2 -> RoomShapeCullable * SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE * implement enum parsing + use NaviQuestHintFileId * Struct_800A57C0 -> SkinVertex * Struct_800A598C_2 -> SkinTransformation * Struct_800A5E28 -> SkinAnimatedLimbData * Struct_800A598C -> SkinLimbModif * fix MM issues * LinkAnimationHeader -> PlayerAnimationHeader (MM) * CsCameraEntry -> ActorCsCamInfo (MM) * remaining scene commands (MM) * format * removed useless comment * name skinlimb members * format * fixed indentation
2023-07-20Updated to use clang-format-14 (#297)Nicholas Estelami
2023-05-24Cam data Fixes (#294)louist103
* Detects the right amount of entries but doesn't extract points. * It works but its bad. * Fixed something? * Cleanups * segptr_t * Final fixes. * Fixes.
2023-05-04Waterbox nodes (#289)louist103
* Waterbox nodes * emplace * VS Filters.
2023-05-01Use ARRAY_COUNT where possible. (#287)Nicholas Estelami
* ZCollision updated to use ARRAY_COUNT * ZPath updated to use ARRAY_COUNT * Updated ZCollision and ZPath to only use array count when array size > 0
2022-08-04Surface typeslouist103
2022-06-02Extract palette data from external file (#249)louist103
* WIP * Done * Fix * Fixes * More fixes * Fixes for backgrounds. * Roman's fixes and format. * Update docs and use tinyxml function for validation. * Update docs/zapd_extraction_xml_reference.md Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * move tlut texture data to stack variable Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-04-06add collision poly (#246)louist103
2022-01-20Fix out-of-bounds reading when converting textures to C (#236)Anghelo Carvajal
* Fill buffer to a multiple of 8 bytes * Remove overloaded bitconverter methods and use boundary-checker .at method when possible * Add a warning in oob reads in the bitconverter * Remove repeated code * format * Whoops * whoops++
2022-01-11Fix `CollisionHeader` extraction (#230)Anghelo Carvajal
* Fix extraction when CamData exists but surfaceTypeList is NULL * Improve autogenerated names of collision data * Update jenkinsfile for MM * Add comment explaining "algorithm" * format * Fix SEGMENTED_NULL being misused * Add comment about ordering * whoops
2021-11-27Warning system (#189)EllipticEllipsis
* first draft * take vt.h from mm repo * Colors * Fix argument types * Add argument parser to errorhandler * Rename ErrorHandler to WarningHandler * Add -Wno- and more warning types * header and body in warnings * Small cleanup * Replace a bunch of warnings with the new system Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com> * Move stuff around * Move stuff to header * Make some more VT macros, new Warning_Build function + macro, ZBackground * Add remaining warnings * Add ZResource* param to Warning_Resource * Add warning help message * Simplify help message a bit * Refactor warnings into lots of helper functions * Fix HANG_INDT in the wild * Builds now * Update macros to use bold * Fix body printing and error colour * Add -Werror= * Add warningType to HANDLE_ERROR * Change some throws into HANDLE_ERROR * Create init and main maps and write new help printer * Changed ZTextureAnimation to new w/e * Typo * Delete build warnings list file * Use ERROR in ZResource and ZPath * Remove extra structs * Move ifdef into the InitMap, add descriptions * Actually move into initMap and add descriptions... * Remove Everything from the WarningType enum * Make more of the handler arguments const for compatibility * Fix warning * Document macros a bit * Add ImageBackend ERRRORs * Note on Weverything, rename InvalidData to InvalidExtractedData * add texture and mesh warnings/errors * InvalidExtractedData * Add description for InvalidPNG * print which warnings are enabled by using debug verbosity * Fix everything * Fix some newlines * Move help to the end, start some documentation * Remove unnecessary `WarningHandler::`s * Remove commented code * Some more documentation * Make first letters consistenty lowercase, more docs * Consistently use lowercase, more docs * Format consistently, more detail in documentation * Simplify enabled warnings checks * Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS * Delete BuildInfo.cpp * Use PROCESS where possible, bit more documentation * Add documenation to README, sort when printing help * Add an example, escalate the rest of the invalids by default * Format warning names in table * format readme * Remove old flags info * Remove obsolete variables * Format * assert.h -> cassert * Replace some asserts in ZTexture * Remove test file * Minor cleanup * Bit more in the help * Fix header includes * Format * One character in readme * Update README.md Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Some Morita inspiration * Convert new errors * Static warnings/errors * Merge remote-tracking branch 'upstream/master' into errorlib * Add explanation for switch control flow * format * whooops * Fix segment warning that doesn't apply now we assume no segment means use VRAM * Comment out MM in Jenkinsfile Co-authored-by: Angie <angheloalf95@gmail.com> Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
2021-10-16Fix static forward declarations for remaining resources (#202)Anghelo Carvajal
* Add sizes to almost every extracted array * Remove redundant stuff in zfile (cherry picked from commit c1cbf20f6786994dabdaf9e0cb95549fe7adcf34) * this is dumb * format * Fix merge issue * whoops
2021-10-16`ExternalFile`: Expose other XML's declarations during extraction (#151)Anghelo Carvajal
* proof of concept * fix header include paths * GetDeclarationAlignment and others * this should fix this * minor * DeclareVar in ExtractFromXML * fix vtx intersections * Fix segmented vtxs * --version * zcollision changes * Use GetSegmentedPtrName a lot more * memory related stuff * minor style fixes and use the actual symbol for zlinkanimation instead of the hex address * Simplify lots of GetSourceOutputCode * ZSkeleton cleanup and other changes * Elevate unknown types in skeleton to errors * ZAnimation cleanup * Add ExternalFile to config * delete some code * Remove unused code * fix conflicts * format * remove redundant constructors * minor fixes * fix vtx warnings * extract every vtx as standalone files * format * uups * Bugfix: don't create extra blank files * Fix some Vtx warnings and remove "defaulting to normal" in skeleton error * Refactor ZLimb * Make each limb to look up in every file for dlists * Use GetSegmentedArrayIndexedName in VTX references in dlists * simplify simple condition * search by type * run format * Revert "search by type" This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a. * Add range checks * uups * Always set rangeEnd * special case zsymbol * Revert "Revert "search by type"" This reverts commit 3f6e77c780bd30dc7000614304021a0940168316. * symbol fix and IsOffsetInFileRange * Bugfix and minor checks * run format * Don't extract data from external files * Fix extraction of overly big tluts * Minor changes * More minor fixes * Fix clang warnings * Remove unused parameter * Fix merge issues * Fix ZLimbTable::DeclareVar * Fix limbs not naming properly their DLists * Remove segment number check * Fix merge problems * Run formatter * Maybe fix? * path * empty commit * Fix a typo * Fix merge issues * Fix null ptr dereferencing * Fix merge issues and some clang warnings * Format * Fix not-matching * Format * Fix merge issues * Fix exporter * Last fixes I hope * Fix merge issues * format * fix * fix * I'm dumb * format * static fix * Whoops * fix asan * Fix? * fix * reduce artificial changes * reduce artificial changes 2 * reorder more stuff * format * fix borken thing * Remove redundant stuff in zfile * fix * Format * Fix conflict issues * format * cleanup header includes * format * Add error checks in for ExternalXMLFolder * format
2021-10-11string -> const string& and more (#199)louist103
* all possible strings use const & and make some strings const char* * remove ='' from new strings * formatter * revert globals * Fix warning (error)
2021-10-05ZResource cleanup (#178)Anghelo Carvajal
* Add some general use methods to ZResource * change zarray * adapt ztexture * Clean up ZCollision, ZPath, ZScalar and ZVector * cleanup background * cleanup zmtx * Clean up skeleton and limb * mark GetSourceTypeName as abstract * Remove redundant ExtractFromXML * Reorder stuff to minimize changes in github * remove extra ZDisplayList constructor * Remove using namespace tinyxml2; * run formatter * Add some brief descriptions, and remove some methods * Remove trivials GetSourceOutputCode and a bit of cleanup * Add more descriptions to methods * Fix blob build * improve descriptions a bit * Run formatter * Now builds * Add attributes and fix some warnings * format * fix merge issues * fix merge issues and some clang warnings * format * Run formatter * Fix merge issues * Format * add SEGMENTED_NULL * Fix merge issues * Run format * dumb fix * whoops * format * whoops
2021-10-01Add `--static` flag (#193)Anghelo Carvajal
* remove static from every extracted asset * fix makefile * Move a bunch of code to Declaration * make static enablalble * fix texture static * clean up * minor fixes * Format * add small docs * fix * add table * add note in the readme * typo * maybe_unused * Add warning to ZSymbol * format * fix
2021-09-29Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)Anghelo Carvajal
* Nuke DeclarationPadding * Remove DeclarationAlignment::None * Fix AddDeclaration memory leaks * Run formatter * Remove extra AddDeclarationPlaceholder * Revert "Remove extra AddDeclarationPlaceholder" This reverts commit 7a5d6a19d80bb246e0a6c8fde009b2a00a84ef96.
2021-09-13ZRoom cleaning 3 (#140)Anghelo Carvajal
* Remove redundant scene member * altheaders clean * it is broken and I don't know why * fix VTXs * Fix the stuff I broke in SetRoomList * Add RoomAltHeader and SceneAltHeader * fix syotes again and set the size of each ZRoomCommand * Add SCENE_CMD_UNK_09 todo * Nuke HintSystem * run format * Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore * Remove sourceOutput member from ZResource * Update docs * run format * Add non 64-bits aligned textures warning * remove unused json library * Update SCENE_CMD_UNK_09 * Fix merge issues * run format * Clean up actorlist output * Fix merge conflicts * format * Fix actorlist extraction * Unify AltHeader * fix merge conflicts * Run formatter * minor style changes * fix using wrong symbols for extracted vtxs from overlays * format * fix makefile stuff * fix merge issue
2021-09-12Fix compilation with -Wextra (#164)Random
* add -Wextra -Werror * remove void arg in GfxdCallback_FormatSingleEntry * mark CRC32 functions as maybe_unused * remove useless comment * fix clang warnings * replace (void) with [[maybe_unused]] * run make format
2021-09-12Run formatter (#170)EllipticEllipsis
2021-08-05Exporter Support Added (#127)Nicholas Estelami
* Initial exporter implementation * Updated to use static library. * minor cleanup * Cleaned things up a bit * Fixed merge issues * Minor commenting * Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date) * Cleaned some stuff up * Additional cleanup * Removed some commented out code * Fixed compilation issues * Cleanup * Fixed merge issues * Got rid of unused windows.h includes * Cleanup * Fixed warning * Removed additional redundancies * Cleanup * Fixed merge issues * Fixed some compiler issues, added makefile for exportertest. * Removed redundancies and clang formatted * Made sure exportertest compiles with C++17 * Moved certain files into new "Utils" folder. * GetExporterMap uses a reference now * Minor fixes and updates. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2021-06-04Optimize RAM usage and performance by removing redundant `rawData` (#148)Anghelo Carvajal
* Remove rawData from ZResource * Remove dlistRawData and some leftovers extra params * Run format * Unused variable warning
2021-05-26Check XML resource attributes (#126)Anghelo Carvajal
* register attibutes * fix array problems * cutscene problems * Set inner * fix merge * ups * Run format * small cleaning * A small blob cleanup * Simplify the logic a bit * ups * Fix merge problem * Fix merge issues * Fix merge issues * fix merge-produced type * Fix merge issues * run format and update easteregg * register ZPath attributes * dumb problems * How dumb can I be? * future proof change * empty commit * Check if Width and Height attributes of ZTexture has only decimal digits
2021-05-10ZRoom refactor (#124)Anghelo Carvajal
* Remove redundant methods * first pass os cleaning * More cleaning * Fix compilation errors * Fix dumb crashes * Fix dumb issues * Removing most uses of GenerateSourceCodePass1 * more cleanup * Move segmentOffset to ZRoomCommand * Half of ParseRawData * somehow broken... * fix broken stuff * This may or may not be broken * More cleaning * Remove GenerateSourceCodePass2 * More cleanup and pointer removal * Use PolygonType2 in SetMesh * another small cleanup * Merge PolygonDlist and PolygonDlist2 * More code merging * GetDeclarationPtrName * Remove most repeated externs and a bit of redundant code * Dumb MM fixes * small fix (cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7) * Another dumb fix * Remove GenerateExterns * Change DeclareReferences signature * Refactor SetAnimatedTextureList * const std::vector<uint8_t>& * another small bunch of changes * last parserawdata and declarereferences separation probably * Move parserawdata * Remove GenerateSourceCodePass1 * Use macros for commands * Make ZRoomCommand inherit ZResource * shrink scenes tluts * ProcessTextureIntersections * small output improvements * Small changes * run format * SCENE_CMD -> SCENECMD * fix merge errors * run format * fix some warnings * update macros names * Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR * macro update * More booleans * Move declaration to its own file * minor changes * Update according to latest reviews in oot * run format * Yet another cutscene change * Remove special scene/room segment code * This is crashing and I don't know why * remove includeFilePrefix * fix merge issues * always pass a parent to zresource * move path to its own zclass and properly implement parserawdata in commands * Fix GetDeclarationPtrName uses * Some ZPath fixes (still broken tho) * Fix ZPath declarations * Fix weird problem * Add `Path` to the docs * run format * clean syotes code * A bunch of changes for MM * run format
2021-05-08Add const to most functions that need it and remove all "using namespace ↵louist103
std" (#132) * started on basic type errors * Done. For now * remove libgfxd binary * const * no more namespace std * revert alloca * re add a few missing consts
2021-05-06Refactor: Removed `relPath` since it is no longer used. (#136)Nicholas Estelami
* Refactor: Removed relPath since it is no longer used. * Removed remaining references Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2021-04-28Use OutputFormatter for every C and H file, to improve the generated output ↵Anghelo Carvajal
(#122) * Small changes in collision * Use outputformatter to write C files * Outputformatter for .h files * Use more fs::path * Use gfxd_udata_set and gfxd_udata_get instead of an instance * Fix merge issues and warnings * run format
2021-04-24Fix most -Wall warnings (#115)louist103
* started on basic type errors * Done. For now * remove libgfxd binary * Most warnings fixed * Fix conflicts and new warnings * Makefile * Sig * Clang format * destructor * Add a bunch of destructors * clear the scalars vector after freeing the elements * PR fixes (Anghelo Alf) * Fix most clang -Wall warnings
2021-04-19Deprecate Hint system (#116)Anghelo Carvajal
* remove unnecessary param * Fix Cutscene tag * Fix a missing declaration * Add Path as a node * run format
2021-04-15Removed a bunch of old commented out code. (#114)Nicholas Estelami
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
* ZAPD prints out git hash * Refactor: ZResource constructor sets parent always. ZOverlay also no longer a ZResource, since it did not make much sense. * Organized ZResource a bit * A number of bug fixes, cleanup, and feature improvements. * Prepping for legacy dlist disasm * Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile. * Merge with upstream * Finished ZFile refactor, and other tidying. * Fixed up merge issues * Minor cleanup * Got rid of libgfxd_win.a * Fixed matching issue * Fixed up a few bugs * Fixed issue with exceptions * Fixed up merge issues with ZPrerender, along with cleaning up some code * Additional cleanup * Fixed merge issues with ZMtx and fixed a bug with ZDisplayList * Fixes based on PR feedback * run clang-format (#7) Signed-off-by: angie <angheloalf95@gmail.com> * Fixed merge issues with Roz's PR * Misc fixes * Fixed MM bug, removed redundant file. * Removed some commented out code Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-04-01Unmangle backtrace (#100)Anghelo Carvajal
* its kinda functional Signed-off-by: angie <angheloalf95@gmail.com> * Looks nicer now Signed-off-by: angie <angheloalf95@gmail.com> * cleanup the makefile Signed-off-by: angie <angheloalf95@gmail.com> * Fix small issues with error handling Signed-off-by: angie <angheloalf95@gmail.com> * fix order of dependencies of main.cpp in makefile Signed-off-by: Angie <angheloalf95@gmail.com> * Add varname to the intersection warning Signed-off-by: angie <angheloalf95@gmail.com> * run clang-format Signed-off-by: angie <angheloalf95@gmail.com> * Don't print the backtrace two times Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
* build: Add genbuildinfo as a dependency for ZAPD object files * Add a clang-format config and reformat all source files The existing code style is mostly preserved; this just makes formatting more consistent and prevents lines from getting too long. * Fix missing includes
2021-03-20Final Warning pass (#99)louist103
* started on basic type errors * Done. For now * remove libgfxd binary * Fix Clang Warnings * Fix2 * Fix rollback of #92 and missed warning in ZCutscene.cpp * ? * add stdexcept to ZResource * Fix make clean * PR fixes * Fix make file stuff * Remove many more errors and remove -Wall * Turns out Globals was used * Final pass Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-03-19Fix repo warnings (#97)Anghelo Carvajal
* Fix extra params in some macros Signed-off-by: Angie <angheloalf95@gmail.com> * Add missing * entries.size(); Signed-off-by: Angie <angheloalf95@gmail.com> * add CS_PLAYER_ACTION Signed-off-by: Angie <angheloalf95@gmail.com> * Remove an extra ampersand Signed-off-by: Angie <angheloalf95@gmail.com> * Add a trailling \n to blobs Signed-off-by: Angie <angheloalf95@gmail.com> * Add trailling \n to ZTexture Signed-off-by: Angie <angheloalf95@gmail.com> * Add 'Standard' as a valid ZSkeleton type Signed-off-by: angie <angheloalf95@gmail.com> * print an error on invalid xml files instead of failing silently Signed-off-by: angie <angheloalf95@gmail.com> * Change limbs array type to void* Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-12A few bugfixes (#87)Anghelo Carvajal
* remove extra %i in ZCutscene Signed-off-by: angie <angheloalf95@gmail.com> * Don't extract vertices from a unknown segment. Signed-off-by: Angie <angheloalf95@gmail.com> * Fix SurfaceType in CollisionHeader Signed-off-by: Angie <angheloalf95@gmail.com> * Fix merge issue Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
* start * dlists work * progress * vtx works * texture wip * debugging * palletes sorta working * pal issue sort of fixed * progress * fiix * switching to master * progress * OK * fixes * whitespace * libgfxd update * prep for merge * use new seg2filespace function * vtx
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
* Fix collision extraction if it is in actor's data Signed-off-by: Angie <angheloalf95@gmail.com> * Seg2Filespace to avoid duplicated code and rename the macro SEG2FILESPACE to GETSEGOFFSET Also, try to use the macros GETSEGOFFSET and GETSEGNUM as much as possible. Signed-off-by: angie <angheloalf95@gmail.com> * Reverse variables names Signed-off-by: angie <angheloalf95@gmail.com>
2021-01-25SW97 waterboxes now only read 2 bytes rather than 4 for their parameters. (#79)Kenix3
* SW97 waterboxes now only read 2 bytes rather than 4. * Fixes missed padding in final waterbox header struct when converting to SW97
2021-01-19Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the ↵Nicholas Estelami
virtual functions. (#73)
2021-01-15Various bug fixes.Nicholas Estelami
- Fixed bug with `gsDPSetTextureImage` when texture is in 0x80 "segment" (#70) - Fixed bug with RangeStart and RangeEnd not always working properly. - Fixed bug with collision header components at offset 0
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. ↵Nicholas Estelami
(#65) * Fixed bug with extraction of ci4 textures * Made a bunch of declarations static * Removed manual writes to declarations dictionary from external classes. * Added a bunch of deconstructors, freed a bunch of stuff * Fixed bug with declarations at 0x0000, and fixed issue with palette sizing. * Fixed VS Lib and Include Dirs
2021-01-08Replace RoomPoly with CollisionPoly (#66)fig02
* small changes * brackets
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ↵Nicholas Estelami
dictionary. (#55) * Fixed bug with extraction of ci4 textures * Made a bunch of declarations static * Avoid unnecessary copies (#46) Pass some parameters by reference to avoid unnecessary copies. When the parameter is intended to be copied into a member variable, pass it by value and move it into the member instead. This doesn't fix every occurrence of the issue but this diff is already getting big so let's stop here for the moment. * Removed manual writes to declarations dictionary from external classes. Co-authored-by: Léo Lam <leo@leolam.fr>
2021-01-05Avoid unnecessary copies (#46)Léo Lam
Pass some parameters by reference to avoid unnecessary copies. When the parameter is intended to be copied into a member variable, pass it by value and move it into the member instead. This doesn't fix every occurrence of the issue but this diff is already getting big so let's stop here for the moment.
2021-01-04Bitconverter now supports more types and should correctly read floating ↵Kenix3
point values. (#49) * Bitconverter now supports more types and should correctly read floating points. * BitConverter now uses a better way to convert between data read from the object to float.
2021-01-01Added in support for player animations (#40)Nicholas Estelami
* Added in support for Player Animations * Fixed up a bunch of non matching issues