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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZCollision.h
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Author
2023-05-24
Cam data Fixes (#294)
louist103
2023-05-04
Waterbox nodes (#289)
louist103
2022-08-04
Surface types
louist103
2022-06-02
Extract palette data from external file (#249)
louist103
2022-04-06
add collision poly (#246)
louist103
2022-01-11
Fix `CollisionHeader` extraction (#230)
Anghelo Carvajal
2021-10-20
Plug some large leaks, deprecate `Segment="128"` (#204)
EllipticEllipsis
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-15
Various bug fixes.
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami