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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZCutscene.cpp
Age
Commit message (
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Author
2024-01-09
conflicts
louist103
2024-01-08
Implement CS Splines for MM (#310)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-04-30
Fixed incorrect cutscene cmd (#282)
Nicholas Estelami
2022-07-30
Done?
Louis
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2022-01-20
Automatic limbs enum generation (#221)
Anghelo Carvajal
2022-01-20
Fix out-of-bounds reading when converting textures to C (#236)
Anghelo Carvajal
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-04
Fix clang errors on Clang 14 (#198)
louist103
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-29
Remove `DeclarationPadding` and `DeclarationAlignment::None` (#186)
Anghelo Carvajal
2021-09-25
Change VTXs `#include`s to be consistent (#185)
Anghelo Carvajal
2021-09-16
Fix gsSPBranchList intersection warning (#184)
Anghelo Carvajal
2021-09-13
Texture Animation extraction from objects (#180)
EllipticEllipsis
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-09-12
Fix floats in `CS_NPC_ACTION` (#179)
Anghelo Carvajal
2021-09-04
Fix floats in cutscene data (#174)
Anghelo Carvajal
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
small fix (#120)
Anghelo Carvajal
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-04-01
Unmangle backtrace (#100)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-19
Fix repo warnings (#97)
Anghelo Carvajal
2021-03-12
A few bugfixes (#87)
Anghelo Carvajal
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-04
Bitconverter now supports more types and should correctly read floating point...
Kenix3
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-31
Fix missing textbox field
fig02
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