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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZCutscene.h
Age
Commit message (
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Author
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-09-12
Fix floats in `CS_NPC_ACTION` (#179)
Anghelo Carvajal
2021-09-04
Fix floats in cutscene data (#174)
Anghelo Carvajal
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3