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path: root/ZAPD/ZDisplayList.cpp
AgeCommit message (Expand)Author
2021-04-07Add MM scene support (#109)Rozelette
2021-04-02Add Mtx extraction (#105)Anghelo Carvajal
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
2021-03-20Final Warning pass (#99)louist103
2021-03-19Fix all warnings output by Clang++ (#94)louist103
2021-03-12A few bugfixes (#87)Anghelo Carvajal
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
2021-01-27Fixed improper usage of color combiner macros, replaced hardcoded gSPMatrix v...Mr-Wiseguy
2021-01-24Various Display List improvements (#77)Nicholas Estelami
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-19Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...Nicholas Estelami
2021-01-16Several more bug fixes (#71)Nicholas Estelami
2021-01-15Various bug fixes.Nicholas Estelami
2021-01-12Various bug fixes and added functionality (#69)Nicholas Estelami
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...Nicholas Estelami
2021-01-08Replace RoomPoly with CollisionPoly (#66)fig02
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ...Nicholas Estelami
2021-01-05Avoid unnecessary copies (#46)Léo Lam
2021-01-04Bitconverter now supports more types and should correctly read floating point...Kenix3
2021-01-04ZAPD now supports multiple verbosity levels (#50)Kenix3
2021-01-01Misc changes (#41)fig02
2021-01-01Added in support for player animations (#40)Nicholas Estelami
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31various changes (#36)fig02
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3