| Age | Commit message (Collapse) | Author |
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Conflicts:
ZAPD/Declaration.h
ZAPD/Globals.cpp
ZAPD/Globals.h
ZAPD/Main.cpp
ZAPD/OtherStructs/SkinLimbStructs.cpp
ZAPD/OtherStructs/SkinLimbStructs.h
ZAPD/ZAnimation.cpp
ZAPD/ZCollision.cpp
ZAPD/ZCollision.h
ZAPD/ZDisplayList.cpp
ZAPD/ZFile.cpp
ZAPD/ZLimb.cpp
ZAPD/ZLimb.h
ZAPD/ZPath.cpp
ZAPD/ZResource.h
ZAPD/ZRoom/Commands/SetCsCamera.cpp
ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
ZAPD/ZRoom/Commands/SetCutscenes.cpp
ZAPD/ZRoom/Commands/SetCutscenes.h
ZAPD/ZRoom/Commands/SetEntranceList.cpp
ZAPD/ZRoom/Commands/SetLightingSettings.cpp
ZAPD/ZRoom/Commands/SetMesh.cpp
ZAPD/ZRoom/Commands/SetMinimapList.cpp
ZAPD/ZTexture.cpp
ZAPDUtils/Makefile
ZAPDUtils/Utils/BitConverter.h
ZAPDUtils/Utils/Directory.h
ZAPDUtils/Utils/File.h
ZAPDUtils/Utils/Path.h
ZAPDUtils/Utils/StringHelper.h
ZAPDUtils/ZAPDUtils.vcxproj
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* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
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* Warn on hardcoded pointers
* Fix a bunch of false positives
* Move warning to a more common place
* Add -Whardcoded-generic-pointer
* format
---------
Co-authored-by: angie <angheloalf95@gmail.com>
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* proof of concept
* SetLimbIndex
* LIMB_DONE
* use proper enum name in limbs
* fix naming
* add ifdefs
* fix me being dumb
* format
* Add EnumPrefix
* EnumName
* Remove autogenerator stuff
* Add warnings
* format
* Use HANDLE_WARNING_RESOURCE for warning
* object_box special case
* whoops
* Remove overloaded bitconverter methods and use boundary-checker .at method when possible
* Fix warning
* Fix warning
* format
* Hopefully fix every warning now
* docs
* Review
* typo
* Update jenkinsfile for MM
* format
* Force functionpreamble printing in development mode
* Use ARRAY_COUNT on SkeletonHeaders
* Simplify endif in header guards
* fix limbs using the wrong enum value
* use hex in enum comments
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* first draft
* take vt.h from mm repo
* Colors
* Fix argument types
* Add argument parser to errorhandler
* Rename ErrorHandler to WarningHandler
* Add -Wno- and more warning types
* header and body in warnings
* Small cleanup
* Replace a bunch of warnings with the new system
Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
* Move stuff around
* Move stuff to header
* Make some more VT macros, new Warning_Build function + macro, ZBackground
* Add remaining warnings
* Add ZResource* param to Warning_Resource
* Add warning help message
* Simplify help message a bit
* Refactor warnings into lots of helper functions
* Fix HANG_INDT in the wild
* Builds now
* Update macros to use bold
* Fix body printing and error colour
* Add -Werror=
* Add warningType to HANDLE_ERROR
* Change some throws into HANDLE_ERROR
* Create init and main maps and write new help printer
* Changed ZTextureAnimation to new w/e
* Typo
* Delete build warnings list file
* Use ERROR in ZResource and ZPath
* Remove extra structs
* Move ifdef into the InitMap, add descriptions
* Actually move into initMap and add descriptions...
* Remove Everything from the WarningType enum
* Make more of the handler arguments const for compatibility
* Fix warning
* Document macros a bit
* Add ImageBackend ERRRORs
* Note on Weverything, rename InvalidData to InvalidExtractedData
* add texture and mesh warnings/errors
* InvalidExtractedData
* Add description for InvalidPNG
* print which warnings are enabled by using debug verbosity
* Fix everything
* Fix some newlines
* Move help to the end, start some documentation
* Remove unnecessary `WarningHandler::`s
* Remove commented code
* Some more documentation
* Make first letters consistenty lowercase, more docs
* Consistently use lowercase, more docs
* Format consistently, more detail in documentation
* Simplify enabled warnings checks
* Rename HANDLE_WARNING_BUILD and add HANDLE_ERROR_PROCESS
* Delete BuildInfo.cpp
* Use PROCESS where possible, bit more documentation
* Add documenation to README, sort when printing help
* Add an example, escalate the rest of the invalids by default
* Format warning names in table
* format readme
* Remove old flags info
* Remove obsolete variables
* Format
* assert.h -> cassert
* Replace some asserts in ZTexture
* Remove test file
* Minor cleanup
* Bit more in the help
* Fix header includes
* Format
* One character in readme
* Update README.md
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Some Morita inspiration
* Convert new errors
* Static warnings/errors
* Merge remote-tracking branch 'upstream/master' into errorlib
* Add explanation for switch control flow
* format
* whooops
* Fix segment warning that doesn't apply now we assume no segment means use VRAM
* Comment out MM in Jenkinsfile
Co-authored-by: Angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <EllipticEllipsis@users.noreply.github.com>
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* proof of concept
* fix header include paths
* GetDeclarationAlignment and others
* this should fix this
* minor
* DeclareVar in ExtractFromXML
* fix vtx intersections
* Fix segmented vtxs
* --version
* zcollision changes
* Use GetSegmentedPtrName a lot more
* memory related stuff
* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address
* Simplify lots of GetSourceOutputCode
* ZSkeleton cleanup and other changes
* Elevate unknown types in skeleton to errors
* ZAnimation cleanup
* Add ExternalFile to config
* delete some code
* Remove unused code
* fix conflicts
* format
* remove redundant constructors
* minor fixes
* fix vtx warnings
* extract every vtx as standalone files
* format
* uups
* Bugfix: don't create extra blank files
* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error
* Refactor ZLimb
* Make each limb to look up in every file for dlists
* Use GetSegmentedArrayIndexedName in VTX references in dlists
* simplify simple condition
* search by type
* run format
* Revert "search by type"
This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.
* Add range checks
* uups
* Always set rangeEnd
* special case zsymbol
* Revert "Revert "search by type""
This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.
* symbol fix and IsOffsetInFileRange
* Bugfix and minor checks
* run format
* Don't extract data from external files
* Fix extraction of overly big tluts
* Minor changes
* More minor fixes
* Fix clang warnings
* Remove unused parameter
* Fix merge issues
* Fix ZLimbTable::DeclareVar
* Fix limbs not naming properly their DLists
* Remove segment number check
* Fix merge problems
* Run formatter
* Maybe fix?
* path
* empty commit
* Fix a typo
* Fix merge issues
* Fix null ptr dereferencing
* Fix merge issues and some clang warnings
* Format
* Fix not-matching
* Format
* Fix merge issues
* Fix exporter
* Last fixes I hope
* Fix merge issues
* format
* fix
* fix
* I'm dumb
* format
* static fix
* Whoops
* fix asan
* Fix?
* fix
* reduce artificial changes
* reduce artificial changes 2
* reorder more stuff
* format
* fix borken thing
* Remove redundant stuff in zfile
* fix
* Format
* Fix conflict issues
* format
* cleanup header includes
* format
* Add error checks in for ExternalXMLFolder
* format
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* all possible strings use const & and make some strings const char*
* remove ='' from new strings
* formatter
* revert globals
* Fix warning (error)
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* Add some general use methods to ZResource
* change zarray
* adapt ztexture
* Clean up ZCollision, ZPath, ZScalar and ZVector
* cleanup background
* cleanup zmtx
* Clean up skeleton and limb
* mark GetSourceTypeName as abstract
* Remove redundant ExtractFromXML
* Reorder stuff to minimize changes in github
* remove extra ZDisplayList constructor
* Remove using namespace tinyxml2;
* run formatter
* Add some brief descriptions, and remove some methods
* Remove trivials GetSourceOutputCode and a bit of cleanup
* Add more descriptions to methods
* Fix blob build
* improve descriptions a bit
* Run formatter
* Now builds
* Add attributes and fix some warnings
* format
* fix merge issues
* fix merge issues and some clang warnings
* format
* Run formatter
* Fix merge issues
* Format
* add SEGMENTED_NULL
* Fix merge issues
* Run format
* dumb fix
* whoops
* format
* whoops
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* remove static from every extracted asset
* fix makefile
* Move a bunch of code to Declaration
* make static enablalble
* fix texture static
* clean up
* minor fixes
* Format
* add small docs
* fix
* add table
* add note in the readme
* typo
* maybe_unused
* Add warning to ZSymbol
* format
* fix
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* Nuke DeclarationPadding
* Remove DeclarationAlignment::None
* Fix AddDeclaration memory leaks
* Run formatter
* Remove extra AddDeclarationPlaceholder
* Revert "Remove extra AddDeclarationPlaceholder"
This reverts commit 7a5d6a19d80bb246e0a6c8fde009b2a00a84ef96.
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* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
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* add -Wextra -Werror
* remove void arg in GfxdCallback_FormatSingleEntry
* mark CRC32 functions as maybe_unused
* remove useless comment
* fix clang warnings
* replace (void) with [[maybe_unused]]
* run make format
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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extractable (#152)
* proof of concept
* Add hex type to ZScalar
* minor fixes
* BetaAnimation proof of concept
* FrameData and JointKey
* Fix warnings
* Rename betalimb to legacylimb and move with the rest of limbs
* Rename BetaAnimation to LegacyAnimation
* Add verboseunaccounted
* Add limb table
* Use ZLimbTable in ZSkeleton
* run format
* Update docs
* AnimationHeader2 -> LegacyAnimationHeader
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* Remove rawData from ZResource
* Remove dlistRawData and some leftovers extra params
* Run format
* Unused variable warning
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* Detect if a limb is pointing to the middle of a dlist
* Fix limbs names being ignored in some cases
* Check if pointing past the object's size
* Remove unnecesary pointers
* Don't try to extract the skel offset declared in a CurveAnimation
* Final cleanup
* Use GetDeclarationRanged
* Always set the rangeEnd to the filesize by default
* Revert "Always set the rangeEnd to the filesize by default"
This reverts commit f5c135c39a1df3f545c97c0a0becf7808115e06f.
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* register attibutes
* fix array problems
* cutscene problems
* Set inner
* fix merge
* ups
* Run format
* small cleaning
* A small blob cleanup
* Simplify the logic a bit
* ups
* Fix merge problem
* Fix merge issues
* Fix merge issues
* fix merge-produced type
* Fix merge issues
* run format and update easteregg
* register ZPath attributes
* dumb problems
* How dumb can I be?
* future proof change
* empty commit
* Check if Width and Height attributes of ZTexture has only decimal digits
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* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
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std" (#132)
* started on basic type errors
* Done. For now
* remove libgfxd binary
* const
* no more namespace std
* revert alloca
* re add a few missing consts
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* Refactor: Removed relPath since it is no longer used.
* Removed remaining references
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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(#122)
* Small changes in collision
* Use outputformatter to write C files
* Outputformatter for .h files
* Use more fs::path
* Use gfxd_udata_set and gfxd_udata_get instead of an instance
* Fix merge issues and warnings
* run format
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* Check for repeated names, outnames and offsets
Signed-off-by: angie <angheloalf95@gmail.com>
* Check for File inside File
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if a ZResource node has a child
Signed-off-by: angie <angheloalf95@gmail.com>
* Error if an invalid ZResource name is included in the XML
Signed-off-by: angie <angheloalf95@gmail.com>
* error when a ZResource is not in a ZFile
Signed-off-by: angie <angheloalf95@gmail.com>
* ups
Signed-off-by: angie <angheloalf95@gmail.com>
* Add error if unknown element is found and other fixes
* Run format
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
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* Type="Curve"
Signed-off-by: angie <angheloalf95@gmail.com>
* Starting to extract CurveLimbs
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a few oversights
Signed-off-by: angie <angheloalf95@gmail.com>
* Reading the TransformUpdateIndex
Signed-off-by: angie <angheloalf95@gmail.com>
* Export the body of the ZCurveAnimation
Signed-off-by: angie <angheloalf95@gmail.com>
* Add TransformData
Signed-off-by: angie <angheloalf95@gmail.com>
* Extracting one element of the arrays
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract the whole refIndexArr
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract the whole transformData array
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract copyValues array
Signed-off-by: Angie <angheloalf95@gmail.com>
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* Factor common code as a function
Signed-off-by: angie <angheloalf95@gmail.com>
* Add some missing methods and change limbs from structs to classes
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::GetRawDataSize
Signed-off-by: angie <angheloalf95@gmail.com>
* add segAddress and fileAddress in ZLimbStandard
Signed-off-by: angie <angheloalf95@gmail.com>
* Move code to ZLimbStandard::GetSourceOutputCode
Signed-off-by: angie <angheloalf95@gmail.com>
* Move code to ZLimbLOD::GetSourceOutputCode and a few fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Add missing & and reestructure the code a bit.
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix merge issues
Signed-off-by: angie <angheloalf95@gmail.com>
* Move stuff from FromRawData to constructors
Signed-off-by: angie <angheloalf95@gmail.com>
* Merge both Limb classes and refactor
Signed-off-by: angie <angheloalf95@gmail.com>
* Initial SkinLimb support
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract SkinLimb type 11 dlist
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extracting the first struct of SkinLimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* Exporting the dlist of SkinLimb breaks stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* Add another struct of skinlimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* Parse Struct_800A598C_2
Signed-off-by: Angie <angheloalf95@gmail.com>
* Parse Struct_800A57C0
Signed-off-by: Angie <angheloalf95@gmail.com>
* Extract sublimbs as array
Signed-off-by: Angie <angheloalf95@gmail.com>
* Export the full array of Struct_800A5E28
Signed-off-by: Angie <angheloalf95@gmail.com>
* A few stylistic changes
Signed-off-by: angie <angheloalf95@gmail.com>
* a bit of cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::ParseXML
Signed-off-by: angie <angheloalf95@gmail.com>
* ZSkeleton::ParseRawData()
Signed-off-by: Angie <angheloalf95@gmail.com>
* Move the code around a bit
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove ZSkeletonType::Skin
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A57C0
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A598C_2
Signed-off-by: Angie <angheloalf95@gmail.com>
* class Struct_800A598C and class Struct_800A5E28
Signed-off-by: angie <angheloalf95@gmail.com>
* MakeInternalDeclarations
Signed-off-by: angie <angheloalf95@gmail.com>
* Move limbs to ZLimb
Signed-off-by: Angie <angheloalf95@gmail.com>
* A bit of cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Works, but something is wrong...
Signed-off-by: angie <angheloalf95@gmail.com>
* Final cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* I hope this is the final cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
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