| Age | Commit message (Collapse) | Author |
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* Add some general use methods to ZResource
* change zarray
* adapt ztexture
* Clean up ZCollision, ZPath, ZScalar and ZVector
* cleanup background
* cleanup zmtx
* Clean up skeleton and limb
* mark GetSourceTypeName as abstract
* Remove redundant ExtractFromXML
* Reorder stuff to minimize changes in github
* remove extra ZDisplayList constructor
* Remove using namespace tinyxml2;
* run formatter
* Add some brief descriptions, and remove some methods
* Remove trivials GetSourceOutputCode and a bit of cleanup
* Add more descriptions to methods
* Fix blob build
* improve descriptions a bit
* Run formatter
* Now builds
* Add attributes and fix some warnings
* format
* fix merge issues
* fix merge issues and some clang warnings
* format
* Run formatter
* Fix merge issues
* Format
* add SEGMENTED_NULL
* Fix merge issues
* Run format
* dumb fix
* whoops
* format
* whoops
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* add -Wextra -Werror
* remove void arg in GfxdCallback_FormatSingleEntry
* mark CRC32 functions as maybe_unused
* remove useless comment
* fix clang warnings
* replace (void) with [[maybe_unused]]
* run make format
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* Remove rawData from ZResource
* Remove dlistRawData and some leftovers extra params
* Run format
* Unused variable warning
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* register attibutes
* fix array problems
* cutscene problems
* Set inner
* fix merge
* ups
* Run format
* small cleaning
* A small blob cleanup
* Simplify the logic a bit
* ups
* Fix merge problem
* Fix merge issues
* Fix merge issues
* fix merge-produced type
* Fix merge issues
* run format and update easteregg
* register ZPath attributes
* dumb problems
* How dumb can I be?
* future proof change
* empty commit
* Check if Width and Height attributes of ZTexture has only decimal digits
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* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
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