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path: root/ZAPD/ZRoom/Commands/SetCollisionHeader.cpp
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2021-10-16`ExternalFile`: Expose other XML's declarations during extraction (#151)Anghelo Carvajal
* proof of concept * fix header include paths * GetDeclarationAlignment and others * this should fix this * minor * DeclareVar in ExtractFromXML * fix vtx intersections * Fix segmented vtxs * --version * zcollision changes * Use GetSegmentedPtrName a lot more * memory related stuff * minor style fixes and use the actual symbol for zlinkanimation instead of the hex address * Simplify lots of GetSourceOutputCode * ZSkeleton cleanup and other changes * Elevate unknown types in skeleton to errors * ZAnimation cleanup * Add ExternalFile to config * delete some code * Remove unused code * fix conflicts * format * remove redundant constructors * minor fixes * fix vtx warnings * extract every vtx as standalone files * format * uups * Bugfix: don't create extra blank files * Fix some Vtx warnings and remove "defaulting to normal" in skeleton error * Refactor ZLimb * Make each limb to look up in every file for dlists * Use GetSegmentedArrayIndexedName in VTX references in dlists * simplify simple condition * search by type * run format * Revert "search by type" This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a. * Add range checks * uups * Always set rangeEnd * special case zsymbol * Revert "Revert "search by type"" This reverts commit 3f6e77c780bd30dc7000614304021a0940168316. * symbol fix and IsOffsetInFileRange * Bugfix and minor checks * run format * Don't extract data from external files * Fix extraction of overly big tluts * Minor changes * More minor fixes * Fix clang warnings * Remove unused parameter * Fix merge issues * Fix ZLimbTable::DeclareVar * Fix limbs not naming properly their DLists * Remove segment number check * Fix merge problems * Run formatter * Maybe fix? * path * empty commit * Fix a typo * Fix merge issues * Fix null ptr dereferencing * Fix merge issues and some clang warnings * Format * Fix not-matching * Format * Fix merge issues * Fix exporter * Last fixes I hope * Fix merge issues * format * fix * fix * I'm dumb * format * static fix * Whoops * fix asan * Fix? * fix * reduce artificial changes * reduce artificial changes 2 * reorder more stuff * format * fix borken thing * Remove redundant stuff in zfile * fix * Format * Fix conflict issues * format * cleanup header includes * format * Add error checks in for ExternalXMLFolder * format
2021-10-05ZResource cleanup (#178)Anghelo Carvajal
* Add some general use methods to ZResource * change zarray * adapt ztexture * Clean up ZCollision, ZPath, ZScalar and ZVector * cleanup background * cleanup zmtx * Clean up skeleton and limb * mark GetSourceTypeName as abstract * Remove redundant ExtractFromXML * Reorder stuff to minimize changes in github * remove extra ZDisplayList constructor * Remove using namespace tinyxml2; * run formatter * Add some brief descriptions, and remove some methods * Remove trivials GetSourceOutputCode and a bit of cleanup * Add more descriptions to methods * Fix blob build * improve descriptions a bit * Run formatter * Now builds * Add attributes and fix some warnings * format * fix merge issues * fix merge issues and some clang warnings * format * Run formatter * Fix merge issues * Format * add SEGMENTED_NULL * Fix merge issues * Run format * dumb fix * whoops * format * whoops
2021-08-05Exporter Support Added (#127)Nicholas Estelami
* Initial exporter implementation * Updated to use static library. * minor cleanup * Cleaned things up a bit * Fixed merge issues * Minor commenting * Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date) * Cleaned some stuff up * Additional cleanup * Removed some commented out code * Fixed compilation issues * Cleanup * Fixed merge issues * Got rid of unused windows.h includes * Cleanup * Fixed warning * Removed additional redundancies * Cleanup * Fixed merge issues * Fixed some compiler issues, added makefile for exportertest. * Removed redundancies and clang formatted * Made sure exportertest compiles with C++17 * Moved certain files into new "Utils" folder. * GetExporterMap uses a reference now * Minor fixes and updates. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2021-06-04Optimize RAM usage and performance by removing redundant `rawData` (#148)Anghelo Carvajal
* Remove rawData from ZResource * Remove dlistRawData and some leftovers extra params * Run format * Unused variable warning
2021-05-10ZRoom refactor (#124)Anghelo Carvajal
* Remove redundant methods * first pass os cleaning * More cleaning * Fix compilation errors * Fix dumb crashes * Fix dumb issues * Removing most uses of GenerateSourceCodePass1 * more cleanup * Move segmentOffset to ZRoomCommand * Half of ParseRawData * somehow broken... * fix broken stuff * This may or may not be broken * More cleaning * Remove GenerateSourceCodePass2 * More cleanup and pointer removal * Use PolygonType2 in SetMesh * another small cleanup * Merge PolygonDlist and PolygonDlist2 * More code merging * GetDeclarationPtrName * Remove most repeated externs and a bit of redundant code * Dumb MM fixes * small fix (cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7) * Another dumb fix * Remove GenerateExterns * Change DeclareReferences signature * Refactor SetAnimatedTextureList * const std::vector<uint8_t>& * another small bunch of changes * last parserawdata and declarereferences separation probably * Move parserawdata * Remove GenerateSourceCodePass1 * Use macros for commands * Make ZRoomCommand inherit ZResource * shrink scenes tluts * ProcessTextureIntersections * small output improvements * Small changes * run format * SCENE_CMD -> SCENECMD * fix merge errors * run format * fix some warnings * update macros names * Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR * macro update * More booleans * Move declaration to its own file * minor changes * Update according to latest reviews in oot * run format * Yet another cutscene change * Remove special scene/room segment code * This is crashing and I don't know why * remove includeFilePrefix * fix merge issues * always pass a parent to zresource * move path to its own zclass and properly implement parserawdata in commands * Fix GetDeclarationPtrName uses * Some ZPath fixes (still broken tho) * Fix ZPath declarations * Fix weird problem * Add `Path` to the docs * run format * clean syotes code * A bunch of changes for MM * run format
2021-05-08Add const to most functions that need it and remove all "using namespace ↵louist103
std" (#132) * started on basic type errors * Done. For now * remove libgfxd binary * const * no more namespace std * revert alloca * re add a few missing consts
2021-04-24Fix most -Wall warnings (#115)louist103
* started on basic type errors * Done. For now * remove libgfxd binary * Most warnings fixed * Fix conflicts and new warnings * Makefile * Sig * Clang format * destructor * Add a bunch of destructors * clear the scalars vector after freeing the elements * PR fixes (Anghelo Alf) * Fix most clang -Wall warnings
2021-04-15Removed a bunch of old commented out code. (#114)Nicholas Estelami
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
* ZAPD prints out git hash * Refactor: ZResource constructor sets parent always. ZOverlay also no longer a ZResource, since it did not make much sense. * Organized ZResource a bit * A number of bug fixes, cleanup, and feature improvements. * Prepping for legacy dlist disasm * Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile. * Merge with upstream * Finished ZFile refactor, and other tidying. * Fixed up merge issues * Minor cleanup * Got rid of libgfxd_win.a * Fixed matching issue * Fixed up a few bugs * Fixed issue with exceptions * Fixed up merge issues with ZPrerender, along with cleaning up some code * Additional cleanup * Fixed merge issues with ZMtx and fixed a bug with ZDisplayList * Fixes based on PR feedback * run clang-format (#7) Signed-off-by: angie <angheloalf95@gmail.com> * Fixed merge issues with Roz's PR * Misc fixes * Fixed MM bug, removed redundant file. * Removed some commented out code Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
* build: Add genbuildinfo as a dependency for ZAPD object files * Add a clang-format config and reformat all source files The existing code style is mostly preserved; this just makes formatting more consistent and prevents lines from getting too long. * Fix missing includes
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
* Fix collision extraction if it is in actor's data Signed-off-by: Angie <angheloalf95@gmail.com> * Seg2Filespace to avoid duplicated code and rename the macro SEG2FILESPACE to GETSEGOFFSET Also, try to use the macros GETSEGOFFSET and GETSEGNUM as much as possible. Signed-off-by: angie <angheloalf95@gmail.com> * Reverse variables names Signed-off-by: angie <angheloalf95@gmail.com>
2021-01-01Added in support for player animations (#40)Nicholas Estelami
* Added in support for Player Animations * Fixed up a bunch of non matching issues
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ↵Kenix3
characters (#39)
2020-12-31CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)Nicholas Estelami
* Update Makefile * - Removed basefile.txt writes - CollisionHeader can now be defined in the XML - Fixed nonmatching issue with ZCutscene - LOD Limbs should work, but still needs testing - Fixed bug where default limb DL names would not be generated - CFG Files no longer generated, since it is no longer necessary.
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3