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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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SetCollisionHeader.cpp
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Commit message (
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Author
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Removed a bunch of old commented out code. (#114)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-01
Added in support for player animations (#40)
Nicholas Estelami
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-31
CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3