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Conflicts:
ZAPD/Declaration.h
ZAPD/Globals.cpp
ZAPD/Globals.h
ZAPD/Main.cpp
ZAPD/OtherStructs/SkinLimbStructs.cpp
ZAPD/OtherStructs/SkinLimbStructs.h
ZAPD/ZAnimation.cpp
ZAPD/ZCollision.cpp
ZAPD/ZCollision.h
ZAPD/ZDisplayList.cpp
ZAPD/ZFile.cpp
ZAPD/ZLimb.cpp
ZAPD/ZLimb.h
ZAPD/ZPath.cpp
ZAPD/ZResource.h
ZAPD/ZRoom/Commands/SetCsCamera.cpp
ZAPD/ZRoom/Commands/SetCutsceneEntryList.cpp
ZAPD/ZRoom/Commands/SetCutscenes.cpp
ZAPD/ZRoom/Commands/SetCutscenes.h
ZAPD/ZRoom/Commands/SetEntranceList.cpp
ZAPD/ZRoom/Commands/SetLightingSettings.cpp
ZAPD/ZRoom/Commands/SetMesh.cpp
ZAPD/ZRoom/Commands/SetMinimapList.cpp
ZAPD/ZTexture.cpp
ZAPDUtils/Makefile
ZAPDUtils/Utils/BitConverter.h
ZAPDUtils/Utils/Directory.h
ZAPDUtils/Utils/File.h
ZAPDUtils/Utils/Path.h
ZAPDUtils/Utils/StringHelper.h
ZAPDUtils/ZAPDUtils.vcxproj
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* JointKey -> LegacyJointKey
* CamData -> BgCamInfo
* TransformData -> CurveInterpKnot
* TransformUpdateIndex -> CurveAnimationHeader
* SkelCurveLimbList -> CurveSkeletonHeader
* LightSettings -> EnvLightSettings
* EntranceEntry -> Spawn
* PolygonDlist -> RoomShapeDListsEntry
* PolygonType0 -> RoomShapeNormal,
MeshHeader1Single -> RoomShapeImageSingle
* BgImage -> RoomShapeImageMultiBgEntry
* MeshHeader1Multi -> RoomShapeImageMulti
PolygonDlist2 -> RoomShapeCullableEntry
* PolygonType2 -> RoomShapeCullable
* SCENE_CMD_MESH -> SCENE_CMD_ROOM_SHAPE
* implement enum parsing + use NaviQuestHintFileId
* Struct_800A57C0 -> SkinVertex
* Struct_800A598C_2 -> SkinTransformation
* Struct_800A5E28 -> SkinAnimatedLimbData
* Struct_800A598C -> SkinLimbModif
* fix MM issues
* LinkAnimationHeader -> PlayerAnimationHeader (MM)
* CsCameraEntry -> ActorCsCamInfo (MM)
* remaining scene commands (MM)
* format
* removed useless comment
* name skinlimb members
* format
* fixed indentation
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* progress
* fixed non-matching issues
* moved the enums to their own file & improvements
* format
* split MM and OoT
* more cleanup
* initial MM update
* MM improvements
* format
* class/function name update
* reduce the amount of zeroes (match)
* enum rename
* format
* removed hardcoded enums for OoT
* review 1
* remove mm hardcoded enums
* format
* ActorCutscene -> CutsceneEntry
CutsceneEntry -> CutsceneScriptEntry
* format
* some changes in (actor) cutsceneentry
* config "CutsceneEnumData" -> "EnumData"
* add ``else if``s inside ``ConfigFunc_EnumData``
* more ``else if``s
* removed reference in ``~CutsceneCommand``
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* Initial draft
* crashes a lot less
* Some scenes matches
* GiveTatl
* A class for every command
* CS_MISC
* A few macros
* More commands
* Macros for unknown commands
* small cleanup
* Remove useless destructors and fix warnings
* More cleanup
* format
* Move stuff around
* move commands to commands file
* oot builds again
* Mix OoT and MM SetTime commands
* Name Terminator and Camera
* MOTIONBLUR
* Use CS_TEXT_LEARN_SONG in OoT
* Macros for each type of textbox
* Mix PlaySec and PlayBgm classes
* Mix StopSeq and StopBgm
* Mix the actor actions from oot and mm
* Merge unknown command
* Mix ZCutscene and ZCutsceneMM into one
* Fix SCENE_CMD_CUTSCENE_LIST not using symbol and hardcoded MM cutscenes names
* Mix OoT and MM LIGHTING class
* Mix OoT and MM misc
* Rumble
* format
* remove redundant else
* CS_FADESCREEN
* argument change
* Remove some redundant parameters
* Renames
* format
* Rename ChooseCredits class
* Final cleanup
* line
* GenericCmd class for MM
* Move some extra commands to csCommandsDescMM
* Remove redundant GetCommandOoTFromID
* CutsceneCommand_GenericCmd for OoT
* Move CS_UNK_DATA to GenericCmd
* Final cleanup
* format
* warning
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* proof of concept
* fix header include paths
* GetDeclarationAlignment and others
* this should fix this
* minor
* DeclareVar in ExtractFromXML
* fix vtx intersections
* Fix segmented vtxs
* --version
* zcollision changes
* Use GetSegmentedPtrName a lot more
* memory related stuff
* minor style fixes and use the actual symbol for zlinkanimation instead of the hex address
* Simplify lots of GetSourceOutputCode
* ZSkeleton cleanup and other changes
* Elevate unknown types in skeleton to errors
* ZAnimation cleanup
* Add ExternalFile to config
* delete some code
* Remove unused code
* fix conflicts
* format
* remove redundant constructors
* minor fixes
* fix vtx warnings
* extract every vtx as standalone files
* format
* uups
* Bugfix: don't create extra blank files
* Fix some Vtx warnings and remove "defaulting to normal" in skeleton error
* Refactor ZLimb
* Make each limb to look up in every file for dlists
* Use GetSegmentedArrayIndexedName in VTX references in dlists
* simplify simple condition
* search by type
* run format
* Revert "search by type"
This reverts commit a049bdfc94c4ab04613b354f466dee836a20508a.
* Add range checks
* uups
* Always set rangeEnd
* special case zsymbol
* Revert "Revert "search by type""
This reverts commit 3f6e77c780bd30dc7000614304021a0940168316.
* symbol fix and IsOffsetInFileRange
* Bugfix and minor checks
* run format
* Don't extract data from external files
* Fix extraction of overly big tluts
* Minor changes
* More minor fixes
* Fix clang warnings
* Remove unused parameter
* Fix merge issues
* Fix ZLimbTable::DeclareVar
* Fix limbs not naming properly their DLists
* Remove segment number check
* Fix merge problems
* Run formatter
* Maybe fix?
* path
* empty commit
* Fix a typo
* Fix merge issues
* Fix null ptr dereferencing
* Fix merge issues and some clang warnings
* Format
* Fix not-matching
* Format
* Fix merge issues
* Fix exporter
* Last fixes I hope
* Fix merge issues
* format
* fix
* fix
* I'm dumb
* format
* static fix
* Whoops
* fix asan
* Fix?
* fix
* reduce artificial changes
* reduce artificial changes 2
* reorder more stuff
* format
* fix borken thing
* Remove redundant stuff in zfile
* fix
* Format
* Fix conflict issues
* format
* cleanup header includes
* format
* Add error checks in for ExternalXMLFolder
* format
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* all possible strings use const & and make some strings const char*
* remove ='' from new strings
* formatter
* revert globals
* Fix warning (error)
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* Add some general use methods to ZResource
* change zarray
* adapt ztexture
* Clean up ZCollision, ZPath, ZScalar and ZVector
* cleanup background
* cleanup zmtx
* Clean up skeleton and limb
* mark GetSourceTypeName as abstract
* Remove redundant ExtractFromXML
* Reorder stuff to minimize changes in github
* remove extra ZDisplayList constructor
* Remove using namespace tinyxml2;
* run formatter
* Add some brief descriptions, and remove some methods
* Remove trivials GetSourceOutputCode and a bit of cleanup
* Add more descriptions to methods
* Fix blob build
* improve descriptions a bit
* Run formatter
* Now builds
* Add attributes and fix some warnings
* format
* fix merge issues
* fix merge issues and some clang warnings
* format
* Run formatter
* Fix merge issues
* Format
* add SEGMENTED_NULL
* Fix merge issues
* Run format
* dumb fix
* whoops
* format
* whoops
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* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
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* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* Remove rawData from ZResource
* Remove dlistRawData and some leftovers extra params
* Run format
* Unused variable warning
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* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
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std" (#132)
* started on basic type errors
* Done. For now
* remove libgfxd binary
* const
* no more namespace std
* revert alloca
* re add a few missing consts
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extracted (#133)
* trying to change to libpng
* It works again!
* move the libpng abstraction to another file
* GetBytesPerPixel
* I'm dumb
* fix warnings and remove dead code
* Fix CRC being called multiples times and clean up code
* textureDataRaw
* code clean
* Optimizations and removal of redundant data moves
* ups
* run format
* use fs::path more
* i'm dumb again
* Add a Readme
* remove texDeclarations
* handle tluts better
* vtx change and set segment file
* small changes
* Fix ZAPD ignoring textures declared in a scene in the XML
* small cleanup before tluts
* paletted images are broken
* kinda works for automatic textures
* fix automatic ci
* TEXTURE_DEBUG
* Remove extra `-j`
* Fix extraction of ci4
* Finally palettes OK
* ups
* Move textures map to ZFile
* Fix intersection warnings
* Add `TlutOffset` attribute
* Move Tlut declaration to a later step
* Hopefully the last cleanup of this branch
* Run format
* Always calc hash
* run format
* Delete stb
* fix merge issues
* run format
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* Refactor: Removed relPath since it is no longer used.
* Removed remaining references
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
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* remove unnecessary param
* Fix Cutscene tag
* Fix a missing declaration
* Add Path as a node
* run format
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format and change some structs used. (#107)
* Extract BgImage
Signed-off-by: angie <angheloalf95@gmail.com>
* improve the output a bit
Signed-off-by: angie <angheloalf95@gmail.com>
* extract backgrounds for multipoly
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract the dlists of PolygonDlist
Signed-off-by: angie <angheloalf95@gmail.com>
* commands in the next line
Signed-off-by: angie <angheloalf95@gmail.com>
* Move a lot of repeated code into a class
Signed-off-by: angie <angheloalf95@gmail.com>
* Use PolygonDlist instead of MeshEntry0
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename prerender to background
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Handle jpg padding
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few checks and warnings for jpeg validity
Signed-off-by: Angie <angheloalf95@gmail.com>
* typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge error
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix background extraction that somehow was broken
Signed-off-by: angie <angheloalf95@gmail.com>
* re-add the trailling line feed
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailing line feed again
Signed-off-by: angie <angheloalf95@gmail.com>
* fix an already fixed warning
Signed-off-by: angie <angheloalf95@gmail.com>
* fix crash when no config file is provided
* run format
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* ZAPD prints out git hash
* Refactor: ZResource constructor sets parent always.
ZOverlay also no longer a ZResource, since it did not make much sense.
* Organized ZResource a bit
* A number of bug fixes, cleanup, and feature improvements.
* Prepping for legacy dlist disasm
* Fixed some merging issues. Fixed compilation issues with MSVC. Added in proper support for legacy display list disassembler. Refactored parts of ZFile.
* Merge with upstream
* Finished ZFile refactor, and other tidying.
* Fixed up merge issues
* Minor cleanup
* Got rid of libgfxd_win.a
* Fixed matching issue
* Fixed up a few bugs
* Fixed issue with exceptions
* Fixed up merge issues with ZPrerender, along with cleaning up some code
* Additional cleanup
* Fixed merge issues with ZMtx and fixed a bug with ZDisplayList
* Fixes based on PR feedback
* run clang-format (#7)
Signed-off-by: angie <angheloalf95@gmail.com>
* Fixed merge issues with Roz's PR
* Misc fixes
* Fixed MM bug, removed redundant file.
* Removed some commented out code
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
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* Enough to get 1 scene OK
* More MM progress
* Fixes for scenes. 376/401 match
* Fix last of MM scenes
* Add SetWorldMapVisited
* Cleanup
* Hopefully fix OOT build
* Address feedback
* Add macro for rotation flags in MM
* remove Align2
* Cleanup
* Conditionally use looser alignment only in MM
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* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
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* started on basic type errors
* Done. For now
* remove libgfxd binary
* Fix Clang Warnings
* Fix2
* Fix rollback of #92 and missed warning in ZCutscene.cpp
* ?
* add stdexcept to ZResource
* Fix make clean
* PR fixes
* Fix make file stuff
* Remove many more errors and remove -Wall
* Turns out Globals was used
Co-authored-by: Fig02 <fig02srl@gmail.com>
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* half done
Signed-off-by: angie <angheloalf95@gmail.com>
* Search for declared variables instead of just use the offset
Signed-off-by: Angie <angheloalf95@gmail.com>
* Search if the address has already been declared and use that instead of the autogenerated in SetCutscenes
Signed-off-by: Angie <angheloalf95@gmail.com>
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(#65)
* Fixed bug with extraction of ci4 textures
* Made a bunch of declarations static
* Removed manual writes to declarations dictionary from external classes.
* Added a bunch of deconstructors, freed a bunch of stuff
* Fixed bug with declarations at 0x0000, and fixed issue with palette sizing.
* Fixed VS Lib and Include Dirs
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characters (#39)
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