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JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZRoom
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SetCutscenes.h
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Commit message (
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Author
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-07
Add MM scene support (#109)
Rozelette
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3