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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZRoom
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Commands
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SetLightingSettings.cpp
Age
Commit message (
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Author
2026-05-30
Removed StringHelper in favor of the LUS one (#38)
Lywx
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2022-07-30
Done?
Louis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2021-01-01
No longer using snake case name variables and segment offsets now print to 6 ...
Kenix3
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3