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JackMaster
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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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SetMesh.h
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14 days
initialize some uninitialized things (#37)
HEAD
develop
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3