index
:
ZAPDTR
JackMaster
develop
master
soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ZAPD
/
ZRoom
/
ZRoom.cpp
Age
Commit message (
Expand
)
Author
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2021-12-26
Use the object enum in `SCENE_CMD_SPECIAL_FILES` (#228)
Anghelo Carvajal
2021-12-14
Mac fixes (#217)
EllipticEllipsis
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-16
Fix static forward declarations for remaining resources (#202)
Anghelo Carvajal
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
Divide ReadConfigFile into separate functions and move them and the rest of G...
EllipticEllipsis
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-09-12
Run formatter (#170)
EllipticEllipsis
2021-09-04
Fix floats in cutscene data (#174)
Anghelo Carvajal
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-11
Add `rgba16` format and deprecate `rgb5a1` (#142)
Anghelo Carvajal
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-05-06
Add a `format` rule to Makefile (#134)
Anghelo Carvajal
2021-05-05
Background array declarations now use string literal (#128)
Nicholas Estelami
2021-04-28
Use OutputFormatter for every C and H file, to improve the generated output (...
Anghelo Carvajal
2021-04-24
Texture Pool Fully Implemented (#123)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-22
Add a few errors checks (#119)
Anghelo Carvajal
2021-04-19
Deprecate Hint system (#116)
Anghelo Carvajal
2021-04-15
Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...
Anghelo Carvajal
2021-04-13
Fixed pathway bug (#112)
Nicholas Estelami
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-04-01
Add prerenders extraction (#106)
Anghelo Carvajal
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-03-20
Final Warning pass (#99)
louist103
2021-03-19
Fix all warnings output by Clang++ (#94)
louist103
2021-03-17
Fix CutsceneHint being ignored in xml in some cases (#91)
Anghelo Carvajal
2021-03-07
Fix collision extraction from actor's data (#85)
Anghelo Carvajal
2021-01-23
WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)
Nicholas Estelami
2021-01-12
Various bug fixes and added functionality (#69)
Nicholas Estelami
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Made a bunch of declarations static. Removed external writes to declarations ...
Nicholas Estelami
[next]