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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZRoom
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ZRoom.h
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Author
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2021-11-30
ZResource::GetSourceOutputCode no longer returns a string (#209)
Nicholas Estelami
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-09-20
Improve makefiles (#187)
EllipticEllipsis
2021-09-13
ZRoom cleaning 3 (#140)
Anghelo Carvajal
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-10
ZRoom refactor (#124)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-24
Texture Pool Fully Implemented (#123)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-04-07
Add MM scene support (#109)
Rozelette
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-08
Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...
Nicholas Estelami
2021-01-05
Move libraries into their own folder (#57)
Léo Lam
2021-01-05
Avoid unnecessary copies (#46)
Léo Lam
2020-12-30
ZAP2 project renamed to ZAPD (#27)
Kenix3