| Age | Commit message (Collapse) | Author |
|
|
|
* Add some general use methods to ZResource
* change zarray
* adapt ztexture
* Clean up ZCollision, ZPath, ZScalar and ZVector
* cleanup background
* cleanup zmtx
* Clean up skeleton and limb
* mark GetSourceTypeName as abstract
* Remove redundant ExtractFromXML
* Reorder stuff to minimize changes in github
* remove extra ZDisplayList constructor
* Remove using namespace tinyxml2;
* run formatter
* Add some brief descriptions, and remove some methods
* Remove trivials GetSourceOutputCode and a bit of cleanup
* Add more descriptions to methods
* Fix blob build
* improve descriptions a bit
* Run formatter
* Now builds
* Add attributes and fix some warnings
* format
* fix merge issues
* fix merge issues and some clang warnings
* format
* Run formatter
* Fix merge issues
* Format
* add SEGMENTED_NULL
* Fix merge issues
* Run format
* dumb fix
* whoops
* format
* whoops
|
|
* Remove redundant scene member
* altheaders clean
* it is broken and I don't know why
* fix VTXs
* Fix the stuff I broke in SetRoomList
* Add RoomAltHeader and SceneAltHeader
* fix syotes again and set the size of each ZRoomCommand
* Add SCENE_CMD_UNK_09 todo
* Nuke HintSystem
* run format
* Remove `canHaveInner` from ZRoom since the HintSystem doesn't exists anymore
* Remove sourceOutput member from ZResource
* Update docs
* run format
* Add non 64-bits aligned textures warning
* remove unused json library
* Update SCENE_CMD_UNK_09
* Fix merge issues
* run format
* Clean up actorlist output
* Fix merge conflicts
* format
* Fix actorlist extraction
* Unify AltHeader
* fix merge conflicts
* Run formatter
* minor style changes
* fix using wrong symbols for extracted vtxs from overlays
* format
* fix makefile stuff
* fix merge issue
|
|
* add -Wextra -Werror
* remove void arg in GfxdCallback_FormatSingleEntry
* mark CRC32 functions as maybe_unused
* remove useless comment
* fix clang warnings
* replace (void) with [[maybe_unused]]
* run make format
|
|
* Export cutscene floats as floats
* Use CS_CMD_CONTINUE
* Change SCmdBase to SceneCmd
|
|
* Initial exporter implementation
* Updated to use static library.
* minor cleanup
* Cleaned things up a bit
* Fixed merge issues
* Minor commenting
* Added Begin and End functions, and removed HL stuff (to be turned into an exporter at a later date)
* Cleaned some stuff up
* Additional cleanup
* Removed some commented out code
* Fixed compilation issues
* Cleanup
* Fixed merge issues
* Got rid of unused windows.h includes
* Cleanup
* Fixed warning
* Removed additional redundancies
* Cleanup
* Fixed merge issues
* Fixed some compiler issues, added makefile for exportertest.
* Removed redundancies and clang formatted
* Made sure exportertest compiles with C++17
* Moved certain files into new "Utils" folder.
* GetExporterMap uses a reference now
* Minor fixes and updates.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
|
|
* register attibutes
* fix array problems
* cutscene problems
* Set inner
* fix merge
* ups
* Run format
* small cleaning
* A small blob cleanup
* Simplify the logic a bit
* ups
* Fix merge problem
* Fix merge issues
* Fix merge issues
* fix merge-produced type
* Fix merge issues
* run format and update easteregg
* register ZPath attributes
* dumb problems
* How dumb can I be?
* future proof change
* empty commit
* Check if Width and Height attributes of ZTexture has only decimal digits
|
|
* Remove redundant methods
* first pass os cleaning
* More cleaning
* Fix compilation errors
* Fix dumb crashes
* Fix dumb issues
* Removing most uses of GenerateSourceCodePass1
* more cleanup
* Move segmentOffset to ZRoomCommand
* Half of ParseRawData
* somehow broken...
* fix broken stuff
* This may or may not be broken
* More cleaning
* Remove GenerateSourceCodePass2
* More cleanup and pointer removal
* Use PolygonType2 in SetMesh
* another small cleanup
* Merge PolygonDlist and PolygonDlist2
* More code merging
* GetDeclarationPtrName
* Remove most repeated externs and a bit of redundant code
* Dumb MM fixes
* small fix
(cherry picked from commit 0813fd69538491c5aceb00d79d19bf59fd082ca7)
* Another dumb fix
* Remove GenerateExterns
* Change DeclareReferences signature
* Refactor SetAnimatedTextureList
* const std::vector<uint8_t>&
* another small bunch of changes
* last parserawdata and declarereferences separation probably
* Move parserawdata
* Remove GenerateSourceCodePass1
* Use macros for commands
* Make ZRoomCommand inherit ZResource
* shrink scenes tluts
* ProcessTextureIntersections
* small output improvements
* Small changes
* run format
* SCENE_CMD -> SCENECMD
* fix merge errors
* run format
* fix some warnings
* update macros names
* Add again different commands for each game ni SCENE_CMD_ROOM_BEHAVIOR
* macro update
* More booleans
* Move declaration to its own file
* minor changes
* Update according to latest reviews in oot
* run format
* Yet another cutscene change
* Remove special scene/room segment code
* This is crashing and I don't know why
* remove includeFilePrefix
* fix merge issues
* always pass a parent to zresource
* move path to its own zclass and properly implement parserawdata in commands
* Fix GetDeclarationPtrName uses
* Some ZPath fixes (still broken tho)
* Fix ZPath declarations
* Fix weird problem
* Add `Path` to the docs
* run format
* clean syotes code
* A bunch of changes for MM
* run format
|
|
std" (#132)
* started on basic type errors
* Done. For now
* remove libgfxd binary
* const
* no more namespace std
* revert alloca
* re add a few missing consts
|
|
* started on basic type errors
* Done. For now
* remove libgfxd binary
* Most warnings fixed
* Fix conflicts and new warnings
* Makefile
* Sig
* Clang format
* destructor
* Add a bunch of destructors
* clear the scalars vector after freeing the elements
* PR fixes (Anghelo Alf)
* Fix most clang -Wall warnings
|
|
format and change some structs used. (#107)
* Extract BgImage
Signed-off-by: angie <angheloalf95@gmail.com>
* improve the output a bit
Signed-off-by: angie <angheloalf95@gmail.com>
* extract backgrounds for multipoly
Signed-off-by: angie <angheloalf95@gmail.com>
* Extract the dlists of PolygonDlist
Signed-off-by: angie <angheloalf95@gmail.com>
* commands in the next line
Signed-off-by: angie <angheloalf95@gmail.com>
* Move a lot of repeated code into a class
Signed-off-by: angie <angheloalf95@gmail.com>
* Use PolygonDlist instead of MeshEntry0
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename prerender to background
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* last cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* Handle jpg padding
Signed-off-by: angie <angheloalf95@gmail.com>
* Add a few checks and warnings for jpeg validity
Signed-off-by: Angie <angheloalf95@gmail.com>
* typo
Signed-off-by: Angie <angheloalf95@gmail.com>
* fix merge error
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix background extraction that somehow was broken
Signed-off-by: angie <angheloalf95@gmail.com>
* re-add the trailling line feed
Signed-off-by: angie <angheloalf95@gmail.com>
* add trailing line feed again
Signed-off-by: angie <angheloalf95@gmail.com>
* fix an already fixed warning
Signed-off-by: angie <angheloalf95@gmail.com>
* fix crash when no config file is provided
* run format
|
|
* build: Add genbuildinfo as a dependency for ZAPD object files
* Add a clang-format config and reformat all source files
The existing code style is mostly preserved; this just makes formatting
more consistent and prevents lines from getting too long.
* Fix missing includes
|
|
|