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AgeCommit message (Expand)Author
2021-05-26Hotfix: fix AnimatedMaterial and Minimap extraction (#139)Anghelo Carvajal
2021-05-26Check XML resource attributes (#126)Anghelo Carvajal
2021-05-10ZRoom refactor (#124)Anghelo Carvajal
2021-05-08Add const to most functions that need it and remove all "using namespace std"...louist103
2021-05-07Change image library to `libpng` and improve how palettized textures are extr...Anghelo Carvajal
2021-05-06Refactor: Removed `relPath` since it is no longer used. (#136)Nicholas Estelami
2021-05-06Add a `format` rule to Makefile (#134)Anghelo Carvajal
2021-05-05Background array declarations now use string literal (#128)Nicholas Estelami
2021-04-28Use OutputFormatter for every C and H file, to improve the generated output (...Anghelo Carvajal
2021-04-24Texture Pool Fully Implemented (#123)Nicholas Estelami
2021-04-24Fix most -Wall warnings (#115)louist103
2021-04-22Add a few errors checks (#119)Anghelo Carvajal
2021-04-19Deprecate Hint system (#116)Anghelo Carvajal
2021-04-15Removed a bunch of old commented out code. (#114)Nicholas Estelami
2021-04-15Rename "Prerender" to "Background", properly extract PolygonType1 multi forma...Anghelo Carvajal
2021-04-13Fixed pathway bug (#112)Nicholas Estelami
2021-04-13Refactoring and various features added (#108)Nicholas Estelami
2021-04-07Add MM scene support (#109)Rozelette
2021-04-01Add prerenders extraction (#106)Anghelo Carvajal
2021-04-01Unmangle backtrace (#100)Anghelo Carvajal
2021-03-20Add a clang-format config and reformat all source files (#63)Léo Lam
2021-03-20Final Warning pass (#99)louist103
2021-03-19Fix all warnings output by Clang++ (#94)louist103
2021-03-17Fix CutsceneHint being ignored in xml in some cases (#91)Anghelo Carvajal
2021-03-12Use libgfxd (gfxdis) for display lists (#84)fig02
2021-03-07Fix collision extraction from actor's data (#85)Anghelo Carvajal
2021-01-25Renamed enum value for SW removed 0x22 actor. (#78)Kenix3
2021-01-23WIP F3DEX Support, Bug Fixes, Game definable in XML (#75)Nicholas Estelami
2021-01-12Various bug fixes and added functionality (#69)Nicholas Estelami
2021-01-08Fixed SharpOcarina related bug. (#67)Nicholas Estelami
2021-01-08Fixed bug with declarations at 0x0000, and fixed improperly sized palettes. (...Nicholas Estelami
2021-01-05Move libraries into their own folder (#57)Léo Lam
2021-01-05Made a bunch of declarations static. Removed external writes to declarations ...Nicholas Estelami
2021-01-05Avoid unnecessary copies (#46)Léo Lam
2021-01-04ZAPD now supports multiple verbosity levels (#50)Kenix3
2021-01-01Misc changes (#41)fig02
2021-01-01Added in support for player animations (#40)Nicholas Estelami
2021-01-01No longer using snake case name variables and segment offsets now print to 6 ...Kenix3
2020-12-31various changes (#36)fig02
2020-12-31CollisionHeader XML support, LOD limbs, various bug fixes and tweaks (#35)Nicholas Estelami
2020-12-30ZAP2 project renamed to ZAPD (#27)Kenix3