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Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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ZVtx.cpp
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Author
2026-05-30
Removed StringHelper in favor of the LUS one (#38)
Lywx
2021-12-26
Fix padding generation for double word aligned variables (#223)
Anghelo Carvajal
2021-10-05
ZResource cleanup (#178)
Anghelo Carvajal
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-22
Update ZVtx.cpp (#188)
Maide
2021-09-12
Fix compilation with -Wextra (#164)
Random
2021-08-05
Exporter Support Added (#127)
Nicholas Estelami
2021-06-04
Optimize RAM usage and performance by removing redundant `rawData` (#148)
Anghelo Carvajal
2021-05-26
Check XML resource attributes (#126)
Anghelo Carvajal
2021-05-08
Add const to most functions that need it and remove all "using namespace std"...
louist103
2021-05-07
Change image library to `libpng` and improve how palettized textures are extr...
Anghelo Carvajal
2021-05-06
Refactor: Removed `relPath` since it is no longer used. (#136)
Nicholas Estelami
2021-04-24
Fix most -Wall warnings (#115)
louist103
2021-04-13
Refactoring and various features added (#108)
Nicholas Estelami
2021-03-20
Add a clang-format config and reformat all source files (#63)
Léo Lam
2021-01-19
Added in support for ZArray (WIP) and ZVtx. Also cleaned up some of the virtu...
Nicholas Estelami