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ZAPDTR
JackMaster
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPD
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Commit message (
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Author
2024-04-07
support ripping out unused stuff (#20) (#11)
Archez
2024-03-03
Bring over exporter arg and scene changes (#19) (#9)
Archez
2024-01-30
Add files to build
louist103
2024-01-30
conflict
louist103
2024-01-30
Implement CKeyframe (#315)
louist103
2024-01-17
fix credits text having different codes (#7)
Archez
2024-01-17
Extract Mtx definitions to headers (#6)
Garrett Cox
2024-01-15
Moar text fixes (#5)
Garrett Cox
2024-01-15
Fix cycle animated textures (#4)
Garrett Cox
2024-01-11
64 bit
Louis
2024-01-10
Fix text icon being converted to int16 (#3)
Garrett Cox
2024-01-09
add mm crc (#2)
Archez
2024-01-09
conflicts
louist103
2024-01-09
Mm spline fixes (#311)
louist103
2024-01-08
Fix typo
Nicholas Estelami
2024-01-08
Removed debug code
Nicholas Estelami
2024-01-08
Implement CS Splines for MM (#310)
louist103
2024-01-07
Use Enum names for Ocarina Actions and Sequence IDs (#307)
Yanis42
2024-01-07
Use Player Cue Ids enum (#306)
Yanis42
2024-01-04
Fixed improperly parsed MM Text
Nicholas Estelami
2023-12-18
add texture coordinate hack for gSunDL vertices (#1)
Random
2023-11-14
cmake lists
Louis
2023-11-11
Added MM Text
Nicholas Estelami
2023-11-01
minimap fixes
louist103
2023-10-31
Animated mat exporter
louist103
2023-10-30
fixes for build
louist103
2023-10-28
MM
louist103
2023-10-22
Fixes for MM
Louis
2023-10-20
Second round of fixes (#13)
louist103
2023-10-19
Fixes for SoH (#12)
louist103
2023-10-18
Merge branch 'JackMaster' into mergeJackOntoSquash
briaguya
2023-10-17
update to latest version used by SoH
briaguya
2023-10-16
Update old names to newer ones (#305)
JackMaster
Yanis42
2023-10-08
Update OoT and MM's cutscene names (#303)
Yanis42
2023-08-08
Add missing #include <unordered_map> (#299)
Robin Allen
2023-07-26
Ignore warning args in ParseArgs (#298)
Derek Hensley
2023-07-20
Updated to use clang-format-14 (#297)
Nicholas Estelami
2023-07-08
Sign player anim data (#296)
louist103
2023-05-30
Some cleanup and refactoring (#295)
Nicholas Estelami
2023-05-24
Cam data Fixes (#294)
louist103
2023-05-05
Refactor - Clean up ZTexture, ZFile, and Main (#292)
Nicholas Estelami
2023-05-04
Cleaned up and Documented Declaration Class (#290)
Nicholas Estelami
2023-05-04
Waterbox nodes (#289)
louist103
2023-05-04
add missing headers (#291)
louist103
2023-05-03
Defines for texture dimensions (#233)
EllipticEllipsis
2023-05-01
Warn hardcoded pointers (Merge Conflict Fix) (#288)
Nicholas Estelami
2023-05-01
Use ARRAY_COUNT where possible. (#287)
Nicholas Estelami
2023-05-01
Fixed Vtx fs path string conversion on windows (#285)
Nicholas Estelami
2023-05-01
Fix texture exporting. (#269)
louist103
2023-05-01
Modify ZFile.cpp for inc file creation (#286)
Captainkittyca2
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