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ZAPDTR
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soh-macready
Fork of ZAPD for Zelda asset parsing/extraction used in decomp pipelines
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ZAPDUtils
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Utils
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Author
2023-10-17
update to latest version used by SoH
briaguya
2022-12-05
Read from an external file for entrance lists (#271)
louist103
2022-10-31
Check for non hex in offset.
louist103
2022-04-06
add collision poly (#246)
louist103
2022-03-26
Add cutscene extraction for MM (#242)
Anghelo Carvajal
2022-01-20
Automatic limbs enum generation (#221)
Anghelo Carvajal
2022-01-20
Fix out-of-bounds reading when converting textures to C (#236)
Anghelo Carvajal
2021-12-25
Add option for f3dex (#214)
louist103
2021-11-27
Updated MSVC libpng package to newer version (#208)
Nicholas Estelami
2021-11-27
Warning system (#189)
EllipticEllipsis
2021-10-16
`ExternalFile`: Expose other XML's declarations during extraction (#151)
Anghelo Carvajal
2021-10-11
string -> const string& and more (#199)
louist103
2021-10-01
Add `--static` flag (#193)
Anghelo Carvajal
2021-09-20
Improve makefiles (#187)
EllipticEllipsis
2021-09-13
Texture Animation extraction from objects (#180)
EllipticEllipsis
2021-08-08
Moved utility code into its own library (#162)
Nicholas Estelami