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#pragma once
#include "ZRoom/ZRoomCommand.h"
#include "ZTextureAnimation.h"
class SetAnimatedMaterialList : public ZRoomCommand
{
public:
SetAnimatedMaterialList(ZFile* nParent);
void ParseRawData() override;
void DeclareReferences(const std::string& prefix) override;
std::string GetBodySourceCode() const override;
RoomCommand GetRoomCommand() const override;
std::string GetCommandCName() const override;
ZTextureAnimation textureAnimation;
};
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