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#include "SetWorldMapVisited.h"
#include <ship/utils/StringHelper.h>
#include "Globals.h"
SetWorldMapVisited::SetWorldMapVisited(ZFile* nParent) : ZRoomCommand(nParent)
{
}
std::string SetWorldMapVisited::GetBodySourceCode() const
{
if (Globals::Instance->game == ZGame::MM_RETAIL)
return "SCENE_CMD_SET_REGION_VISITED()";
else
return "SCENE_CMD_MISC_SETTINGS()";
}
std::string SetWorldMapVisited::GetCommandCName() const
{
return "SCmdWorldMapVisited";
}
RoomCommand SetWorldMapVisited::GetRoomCommand() const
{
return RoomCommand::SetWorldMapVisited;
}
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