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authorPrakxo <87568477+Prakxo@users.noreply.github.com>2024-09-24 21:05:32 +0200
committerGitHub <noreply@github.com>2024-09-24 12:05:32 -0700
commit35eba20abdd3f810a2f878edea37890858ffccc2 (patch)
tree5a1706325f2724bff070661aceec9c169af7ce68
parent946ee8e9c28a04c7b0a485c9b49543677112d5ec (diff)
ef_room_sunshine OK (#214)
* ef_room_sunshine OK * format * jenkins * fourth time's the charm
-rw-r--r--include/m_collision_bg.h2
-rw-r--r--linker_scripts/jp/symbol_addrs_code.txt2
-rw-r--r--linker_scripts/jp/symbol_addrs_overlays.txt10
-rw-r--r--linker_scripts/jp/undefined_syms.ld12
-rw-r--r--src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.c175
-rw-r--r--src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.h2
-rw-r--r--yamls/jp/overlays.yaml2
7 files changed, 173 insertions, 32 deletions
diff --git a/include/m_collision_bg.h b/include/m_collision_bg.h
index f02ba47..91f0209 100644
--- a/include/m_collision_bg.h
+++ b/include/m_collision_bg.h
@@ -231,7 +231,7 @@ f32 mCoBG_GetShadowBgY_AngleS_FromWpos(s_xyz*, xyz_t,f32);
// void func_80071728_jp();
// void func_8007175C_jp();
f32 mCoBG_GetBgY_AngleS_FromWpos(s_xyz* angleToGround, xyz_t wpos, f32 offsetY);
-// void func_80071A08_jp();
+f32 mCoBG_GetBgY_OnlyCenter_FromWpos(xyz_t arg0, f32 arg1);
// void func_80071AB8_jp();
f32 mCoBG_GetBgY_OnlyCenter_FromWpos2(xyz_t arg0, f32 arg1);
void mCoBG_GetBgNorm_FromWpos(xyz_t*, xyz_t);
diff --git a/linker_scripts/jp/symbol_addrs_code.txt b/linker_scripts/jp/symbol_addrs_code.txt
index bd3b389..4841f94 100644
--- a/linker_scripts/jp/symbol_addrs_code.txt
+++ b/linker_scripts/jp/symbol_addrs_code.txt
@@ -768,7 +768,7 @@ func_80071604_jp = 0x80071604; // type:func
func_80071728_jp = 0x80071728; // type:func
func_8007175C_jp = 0x8007175C; // type:func
mCoBG_GetBgY_AngleS_FromWpos = 0x80071884; // type:func
-func_80071A08_jp = 0x80071A08; // type:func
+mCoBG_GetBgY_OnlyCenter_FromWpos = 0x80071A08; // type:func
func_80071AB8_jp = 0x80071AB8; // type:func
mCoBG_GetBgY_OnlyCenter_FromWpos2 = 0x80071B78; // type:func
mCoBG_GetBgNorm_FromWpos = 0x80071C1C; // type:func
diff --git a/linker_scripts/jp/symbol_addrs_overlays.txt b/linker_scripts/jp/symbol_addrs_overlays.txt
index 310fbe2..d7b0779 100644
--- a/linker_scripts/jp/symbol_addrs_overlays.txt
+++ b/linker_scripts/jp/symbol_addrs_overlays.txt
@@ -8521,12 +8521,12 @@ B_80965C20_jp = 0x80965C20; //
// .text
Ef_Room_Sunshine_actor_ct = 0x80965C90; // type:func
-func_80965E38_jp = 0x80965E38; // type:func
-func_80965EE0_jp = 0x80965EE0; // type:func
-func_80965FF0_jp = 0x80965FF0; // type:func
+calc_scale_Ef_Room_Sunshine = 0x80965E38; // type:func
+calc_alpha_Ef_Room_Sunshine = 0x80965EE0; // type:func
+Ef_Room_SunshineL_actor_move = 0x80965FF0; // type:func
Ef_Room_SunshineR_actor_move = 0x80966088; // type:func
-func_80966120_jp = 0x80966120; // type:func
-func_8096628C_jp = 0x8096628C; // type:func
+setup_mode_Ef_Room_Sunshine = 0x80966120; // type:func
+Ef_Room_SunshineL_actor_draw = 0x8096628C; // type:func
Ef_Room_SunshineR_actor_draw = 0x80966370; // type:func
// .data
diff --git a/linker_scripts/jp/undefined_syms.ld b/linker_scripts/jp/undefined_syms.ld
index d18f37b..e733637 100644
--- a/linker_scripts/jp/undefined_syms.ld
+++ b/linker_scripts/jp/undefined_syms.ld
@@ -1129,12 +1129,12 @@ D_600D878 = 0x0600D878;
// ovl_Room_Sunshine
-D_6000140 = 0x06000140;
-D_6000160 = 0x06000160;
-D_6000180 = 0x06000180;
-D_60001A0 = 0x060001A0;
-D_6000208 = 0x06000208;
-D_6000220 = 0x06000220;
+light_shine01_mode = 0x06000140;
+light_shineL01_vtx = 0x06000160;
+light_shineR01_vtx = 0x06000180;
+light_floor01_mode = 0x060001A0;
+light_floorL01_vtx = 0x06000208;
+light_floorR01_vtx = 0x06000220;
// ovl_Room_Sunshine_Posthouse
diff --git a/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.c b/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.c
index 9087a57..4b69eb3 100644
--- a/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.c
+++ b/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.c
@@ -3,12 +3,21 @@
#include "m_actor_dlftbls.h"
#include "m_object.h"
#include "overlays/gamestates/ovl_play/m_play.h"
+#include "m_time.h"
-void Ef_Room_Sunshine_actor_ct(Actor* thisx, Game_Play* game_play);
-void Ef_Room_SunshineR_actor_move(Actor* thisx, Game_Play* game_play);
-void Ef_Room_SunshineR_actor_draw(Actor* thisx, Game_Play* game_play);
+void Ef_Room_Sunshine_actor_ct(Actor* actor, Game_Play* game_play);
+void Ef_Room_SunshineR_actor_move(Actor* actor, Game_Play* game_play);
+void Ef_Room_SunshineR_actor_draw(Actor* actor, Game_Play* play);
+void Ef_Room_SunshineL_actor_move(Actor* actor, Game_Play* game_play);
+void Ef_Room_SunshineL_actor_draw(Actor* actor, Game_Play* play);
+
+extern Gfx light_floor01_mode[];
+extern Vtx light_floorL01_vtx[];
+extern Vtx light_floorR01_vtx[];
+extern Gfx light_shine01_mode[];
+extern Vtx light_shineL01_vtx[];
+extern Vtx light_shineR01_vtx[];
-#if 0
ActorProfile Room_Sunshine_Profile = {
/* */ ACTOR_ROOM_SUNSHINE,
/* */ ACTOR_PART_6,
@@ -22,24 +31,156 @@ ActorProfile Room_Sunshine_Profile = {
/* */ Ef_Room_SunshineR_actor_draw,
/* */ NULL,
};
-#endif
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/Ef_Room_Sunshine_actor_ct.s")
+void Ef_Room_Sunshine_actor_ct(Actor* actor, UNUSED Game_Play* play) {
+ Room_Sunshine* sunshine = (Room_Sunshine*)actor;
+
+ sunshine->unk_174 = 0;
+
+ if (actor->params == 0) {
+ actor->update = Ef_Room_SunshineL_actor_move;
+ actor->draw = Ef_Room_SunshineL_actor_draw;
+ } else {
+ actor->world.pos.x -= 1.0f;
+ }
+
+ actor->world.pos.y = mCoBG_GetBgY_OnlyCenter_FromWpos(actor->world.pos, 0.0f);
+
+ actor->scale.x = 1.0f;
+ actor->scale.y = 1.0f;
+ actor->scale.z = 1.0f;
+
+ switch (actor->params) {
+ case 2:
+ actor->update = Ef_Room_SunshineL_actor_move;
+ actor->draw = Ef_Room_SunshineL_actor_draw;
+ actor->world.pos.x += 5.0f;
+ actor->world.pos.y = 1.0f + mCoBG_GetBgY_OnlyCenter_FromWpos(actor->world.pos, 0.0f);
+ actor->world.pos.x -= 6.0f;
+ break;
+ case 3:
+ actor->world.pos.x -= 5.0f;
+ actor->world.pos.y = 1.0f + mCoBG_GetBgY_OnlyCenter_FromWpos(actor->world.pos, 0.0f);
+ actor->world.pos.x += 6.0f;
+ break;
+ }
+}
+
+f32 calc_scale_Ef_Room_Sunshine(s32 flag, s32 sec) {
+
+ if (flag == 0) {
+ return 1.5f * sin_s((sec << 14) / (f32)mTM_TIME_TO_SEC(8, 0, 0));
+ } else {
+ return 1.5f * sin_s((sec << 14) / (f32)mTM_TIME_TO_SEC(4, 0, 0));
+ }
+}
+
+u8 calc_alpha_Ef_Room_Sunshine(void) {
+ f32 ret;
+ s32 sec;
+
+ if (common_data.time.nowSec < mTM_TIME_TO_SEC(4, 0, 0)) {
+ ret = 120.0f * ((mTM_TIME_TO_SEC(4, 0, 0) - common_data.time.nowSec) / (f32)mTM_TIME_TO_SEC(4, 0, 0));
+
+ } else if (common_data.time.nowSec < mTM_TIME_TO_SEC(20, 0, 0)) {
+ sec = (common_data.time.nowSec - mTM_TIME_TO_SEC(12, 0, 0)) >= 0
+ ? (common_data.time.nowSec - mTM_TIME_TO_SEC(12, 0, 0))
+ : -(common_data.time.nowSec - mTM_TIME_TO_SEC(12, 0, 0));
+
+ ret = 255.0f * ((mTM_TIME_TO_SEC(8, 0, 0) - sec) / (f32)mTM_TIME_TO_SEC(8, 0, 0));
+ } else {
+ ret = 120.0f * ((mTM_TIME_TO_SEC(4, 0, 0) - (mTM_TIME_TO_SEC(24, 0, 0) - common_data.time.nowSec)) /
+ (f32)mTM_TIME_TO_SEC(4, 0, 0));
+ }
+
+ if ((common_data.weather == SUMMER) || (common_data.weather == FALL)) {
+ ret *= 0.6f;
+ }
+
+ return (s32)ret;
+}
+
+void Ef_Room_SunshineL_actor_move(Actor* actor, UNUSED Game_Play* play) {
+ if (common_data.time.nowSec < mTM_TIME_TO_SEC(4, 0, 0)) {
+ actor->scale.x = calc_scale_Ef_Room_Sunshine(1, common_data.time.nowSec);
+ } else if (common_data.time.nowSec >= mTM_TIME_TO_SEC(12, 0, 0) &&
+ common_data.time.nowSec < mTM_TIME_TO_SEC(20, 0, 0)) {
+ actor->scale.x = calc_scale_Ef_Room_Sunshine(0, common_data.time.nowSec - mTM_TIME_TO_SEC(12, 0, 0));
+ } else {
+ actor->scale.x = 0.0f;
+ }
+}
+
+void Ef_Room_SunshineR_actor_move(Actor* actor, UNUSED Game_Play* play) {
+ if (common_data.time.nowSec >= mTM_TIME_TO_SEC(4, 0, 0) && common_data.time.nowSec < mTM_TIME_TO_SEC(12, 0, 0)) {
+ actor->scale.x = calc_scale_Ef_Room_Sunshine(0, mTM_TIME_TO_SEC(12, 0, 0) - common_data.time.nowSec);
+ } else if (common_data.time.nowSec >= mTM_TIME_TO_SEC(20, 0, 0)) {
+ actor->scale.x = calc_scale_Ef_Room_Sunshine(1, mTM_TIME_TO_SEC(24, 0, 0) - common_data.time.nowSec);
+ } else {
+ actor->scale.x = 0.0f;
+ }
+}
+
+void setup_mode_Ef_Room_Sunshine(Actor* actor, Game_Play* play) {
+ OPEN_DISPS(play->state.gfxCtx);
+ Matrix_translate(actor->world.pos.x, actor->world.pos.y, actor->world.pos.z, 0);
+ Matrix_scale(actor->scale.x, actor->scale.y, actor->scale.z, 1);
+
+ gDPPipeSync(POLY_XLU_DISP++);
+
+ gSPMatrix(POLY_XLU_DISP++, _Matrix_to_Mtx_new(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ {
+ u8* color;
+ s32 alpha;
+
+ if (common_data.time.nowSec >= mTM_TIME_TO_SEC(4, 0, 0) &&
+ common_data.time.nowSec < mTM_TIME_TO_SEC(20, 0, 0)) {
+ color = play->kankyo.baseLight.sunColorWindow;
+ } else {
+ color = play->kankyo.baseLight.moonColorWindow;
+ }
+
+ alpha = calc_alpha_Ef_Room_Sunshine() * mKK_windowlight_alpha_get();
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, color[0], color[1], color[2], (u8)alpha);
+ }
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+void Ef_Room_SunshineL_actor_draw(Actor* actor, Game_Play* play) {
+ GraphicsContext* graph;
+
+ if ((mKK_windowlight_alpha_get() < 0.0001f) || (actor->scale.x == 0.0f)) {
+ return;
+ }
+ graph = play->state.gfxCtx;
+ setup_mode_Ef_Room_Sunshine(actor, play);
+
+ OPEN_DISPS(graph);
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/func_80965E38_jp.s")
+ gSPDisplayList(POLY_XLU_DISP++, light_floor01_mode);
+ gSPDisplayList(POLY_XLU_DISP++, light_floorL01_vtx);
+ gSPDisplayList(POLY_XLU_DISP++, light_shine01_mode);
+ gSPDisplayList(POLY_XLU_DISP++, light_shineL01_vtx);
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/func_80965EE0_jp.s")
+ CLOSE_DISPS(graph);
+}
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/func_80965FF0_jp.s")
+void Ef_Room_SunshineR_actor_draw(Actor* actor, Game_Play* play) {
+ GraphicsContext* graph;
-// clang-format off
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/Ef_Room_SunshineR_actor_move.s")
-// clang-format on
+ if ((mKK_windowlight_alpha_get() < 0.0001f) || (actor->scale.x == 0.0f)) {
+ return;
+ }
+ graph = play->state.gfxCtx;
+ setup_mode_Ef_Room_Sunshine(actor, play);
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/func_80966120_jp.s")
+ OPEN_DISPS(graph);
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/func_8096628C_jp.s")
+ gSPDisplayList(POLY_XLU_DISP++, light_floor01_mode);
+ gSPDisplayList(POLY_XLU_DISP++, light_floorR01_vtx);
+ gSPDisplayList(POLY_XLU_DISP++, light_shine01_mode);
+ gSPDisplayList(POLY_XLU_DISP++, light_shineR01_vtx);
-// clang-format off
-#pragma GLOBAL_ASM("asm/jp/nonmatchings/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine/Ef_Room_SunshineR_actor_draw.s")
-// clang-format on
+ CLOSE_DISPS(graph);
+}
diff --git a/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.h b/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.h
index d6c21b0..79b3074 100644
--- a/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.h
+++ b/src/overlays/actors/ovl_Room_Sunshine/ef_room_sunshine.h
@@ -12,7 +12,7 @@ typedef void (*Room_SunshineActionFunc)(struct Room_Sunshine*, struct Game_Play*
typedef struct Room_Sunshine {
/* 0x000 */ Actor actor;
- /* 0x174 */ UNK_TYPE1 unk_174[0x4];
+ /* 0x174 */ u8 unk_174;
} Room_Sunshine; // size = 0x178
#endif
diff --git a/yamls/jp/overlays.yaml b/yamls/jp/overlays.yaml
index da3146a..9df0856 100644
--- a/yamls/jp/overlays.yaml
+++ b/yamls/jp/overlays.yaml
@@ -1638,7 +1638,7 @@
bss_size: 0x0
subsegments:
- [0x85A8E0, c, overlays/actors/ovl_Room_Sunshine/ef_room_sunshine]
- - [0x85B0B0, data, overlays/actors/ovl_Room_Sunshine/ef_room_sunshine]
+ - [0x85B0B0, .data, overlays/actors/ovl_Room_Sunshine/ef_room_sunshine]
- [0x85B0E0, .rodata, overlays/actors/ovl_Room_Sunshine/ef_room_sunshine]
- name: ovl_Room_Sunshine_reloc
type: code