diff options
| author | Prakxo <87568477+Prakxo@users.noreply.github.com> | 2024-09-17 19:10:45 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-17 10:10:45 -0700 |
| commit | a12931233d710ca9d1336a1ecb5e63f7c941ce7d (patch) | |
| tree | d733942ca41126633902fda2f876468e109a0add | |
| parent | 78f3971623f772998f1f9ef5fecf850880f1f975 (diff) | |
fix mFI_Wpos2BlockNum calls (#211)
| -rw-r--r-- | src/overlays/actors/ovl_Dump/ac_dump.c | 10 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Kago/ac_kago.c | 10 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Koinobori/ac_koinobori.c | 10 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Tama/ac_tama.c | 10 |
4 files changed, 20 insertions, 20 deletions
diff --git a/src/overlays/actors/ovl_Dump/ac_dump.c b/src/overlays/actors/ovl_Dump/ac_dump.c index 2518f9e..b93651b 100644 --- a/src/overlays/actors/ovl_Dump/ac_dump.c +++ b/src/overlays/actors/ovl_Dump/ac_dump.c @@ -146,14 +146,14 @@ void aDUM_actor_move(Actor* thisx, Game_Play* game_play) { Dump* this = THIS; Player* player = get_player_actor_withoutCheck(game_play); s32 xBlock; - s32 yBlock; + s32 zBlock; s32 playerXBlock; - s32 playerYBlock; + s32 playerZBlock; - mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos); - mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos); + mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos); + mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos); if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) && - ((xBlock != playerXBlock) || (yBlock != playerYBlock))) { + ((xBlock != playerXBlock) || (zBlock != playerZBlock))) { Actor_delete(&this->structureActor.actor); } else { ((DumpActionFunc)this->structureActor.process)(this, game_play); diff --git a/src/overlays/actors/ovl_Kago/ac_kago.c b/src/overlays/actors/ovl_Kago/ac_kago.c index 3a61245..5cb3bc7 100644 --- a/src/overlays/actors/ovl_Kago/ac_kago.c +++ b/src/overlays/actors/ovl_Kago/ac_kago.c @@ -90,14 +90,14 @@ void aKAG_actor_move(Actor* thisx, Game_Play* game_play) { Kago* this = THIS; Player* player = get_player_actor_withoutCheck(game_play); s32 xBlock; - s32 yBlock; + s32 zBlock; s32 playerXBlock; - s32 playerYBlock; + s32 playerZBlock; - mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos); - mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos); + mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos); + mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos); if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) && - ((xBlock != playerXBlock) || (yBlock != playerYBlock))) { + ((xBlock != playerXBlock) || (zBlock != playerZBlock))) { Actor_delete(&this->structureActor.actor); } else { ((KagoActionFunc)this->structureActor.process)(this, game_play); diff --git a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c index 21fa794..f63c756 100644 --- a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c +++ b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c @@ -87,16 +87,16 @@ void aKOI_actor_move(Actor* thisx, Game_Play* game_play) { UNUSED s32 pad; Player* player = get_player_actor_withoutCheck(game_play); s32 blockX; - s32 blockY; + s32 blockZ; s32 playerBlockX; - s32 playerBlockY; + s32 playerBlockZ; UNUSED s32 pad2; - mFI_Wpos2BlockNum(&blockX, &blockY, this->structureActor.actor.world.pos); - mFI_Wpos2BlockNum(&playerBlockX, &playerBlockY, player->actor.world.pos); + mFI_Wpos2BlockNum(&blockX, &blockZ, this->structureActor.actor.world.pos); + mFI_Wpos2BlockNum(&playerBlockX, &playerBlockZ, player->actor.world.pos); if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) && - ((blockX != playerBlockX) || (blockY != playerBlockY))) { + ((blockX != playerBlockX) || (blockZ != playerBlockZ))) { Actor_delete(&this->structureActor.actor); return; } diff --git a/src/overlays/actors/ovl_Tama/ac_tama.c b/src/overlays/actors/ovl_Tama/ac_tama.c index 59e3bfe..afbfcfc 100644 --- a/src/overlays/actors/ovl_Tama/ac_tama.c +++ b/src/overlays/actors/ovl_Tama/ac_tama.c @@ -76,14 +76,14 @@ void aTAM_actor_move(Actor* thisx, Game_Play* game_play) { Tama* this = THIS; Player* player = get_player_actor_withoutCheck(game_play); s32 xBlock; - s32 yBlock; + s32 zBlock; s32 playerXBlock; - s32 playerYBlock; + s32 playerZBlock; - mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos); - mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos); + mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos); + mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos); if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) && - ((xBlock != playerXBlock) || (yBlock != playerYBlock))) { + ((xBlock != playerXBlock) || (zBlock != playerZBlock))) { Actor_delete(&this->structureActor.actor); } else { ((TamaActionFunc)this->structureActor.process)(this, game_play); |
