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authorPrakxo <87568477+Prakxo@users.noreply.github.com>2024-09-17 19:10:45 +0200
committerGitHub <noreply@github.com>2024-09-17 10:10:45 -0700
commita12931233d710ca9d1336a1ecb5e63f7c941ce7d (patch)
treed733942ca41126633902fda2f876468e109a0add
parent78f3971623f772998f1f9ef5fecf850880f1f975 (diff)
fix mFI_Wpos2BlockNum calls (#211)
-rw-r--r--src/overlays/actors/ovl_Dump/ac_dump.c10
-rw-r--r--src/overlays/actors/ovl_Kago/ac_kago.c10
-rw-r--r--src/overlays/actors/ovl_Koinobori/ac_koinobori.c10
-rw-r--r--src/overlays/actors/ovl_Tama/ac_tama.c10
4 files changed, 20 insertions, 20 deletions
diff --git a/src/overlays/actors/ovl_Dump/ac_dump.c b/src/overlays/actors/ovl_Dump/ac_dump.c
index 2518f9e..b93651b 100644
--- a/src/overlays/actors/ovl_Dump/ac_dump.c
+++ b/src/overlays/actors/ovl_Dump/ac_dump.c
@@ -146,14 +146,14 @@ void aDUM_actor_move(Actor* thisx, Game_Play* game_play) {
Dump* this = THIS;
Player* player = get_player_actor_withoutCheck(game_play);
s32 xBlock;
- s32 yBlock;
+ s32 zBlock;
s32 playerXBlock;
- s32 playerYBlock;
+ s32 playerZBlock;
- mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos);
- mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos);
+ mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos);
+ mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos);
if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) &&
- ((xBlock != playerXBlock) || (yBlock != playerYBlock))) {
+ ((xBlock != playerXBlock) || (zBlock != playerZBlock))) {
Actor_delete(&this->structureActor.actor);
} else {
((DumpActionFunc)this->structureActor.process)(this, game_play);
diff --git a/src/overlays/actors/ovl_Kago/ac_kago.c b/src/overlays/actors/ovl_Kago/ac_kago.c
index 3a61245..5cb3bc7 100644
--- a/src/overlays/actors/ovl_Kago/ac_kago.c
+++ b/src/overlays/actors/ovl_Kago/ac_kago.c
@@ -90,14 +90,14 @@ void aKAG_actor_move(Actor* thisx, Game_Play* game_play) {
Kago* this = THIS;
Player* player = get_player_actor_withoutCheck(game_play);
s32 xBlock;
- s32 yBlock;
+ s32 zBlock;
s32 playerXBlock;
- s32 playerYBlock;
+ s32 playerZBlock;
- mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos);
- mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos);
+ mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos);
+ mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos);
if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) &&
- ((xBlock != playerXBlock) || (yBlock != playerYBlock))) {
+ ((xBlock != playerXBlock) || (zBlock != playerZBlock))) {
Actor_delete(&this->structureActor.actor);
} else {
((KagoActionFunc)this->structureActor.process)(this, game_play);
diff --git a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c
index 21fa794..f63c756 100644
--- a/src/overlays/actors/ovl_Koinobori/ac_koinobori.c
+++ b/src/overlays/actors/ovl_Koinobori/ac_koinobori.c
@@ -87,16 +87,16 @@ void aKOI_actor_move(Actor* thisx, Game_Play* game_play) {
UNUSED s32 pad;
Player* player = get_player_actor_withoutCheck(game_play);
s32 blockX;
- s32 blockY;
+ s32 blockZ;
s32 playerBlockX;
- s32 playerBlockY;
+ s32 playerBlockZ;
UNUSED s32 pad2;
- mFI_Wpos2BlockNum(&blockX, &blockY, this->structureActor.actor.world.pos);
- mFI_Wpos2BlockNum(&playerBlockX, &playerBlockY, player->actor.world.pos);
+ mFI_Wpos2BlockNum(&blockX, &blockZ, this->structureActor.actor.world.pos);
+ mFI_Wpos2BlockNum(&playerBlockX, &playerBlockZ, player->actor.world.pos);
if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) &&
- ((blockX != playerBlockX) || (blockY != playerBlockY))) {
+ ((blockX != playerBlockX) || (blockZ != playerBlockZ))) {
Actor_delete(&this->structureActor.actor);
return;
}
diff --git a/src/overlays/actors/ovl_Tama/ac_tama.c b/src/overlays/actors/ovl_Tama/ac_tama.c
index 59e3bfe..afbfcfc 100644
--- a/src/overlays/actors/ovl_Tama/ac_tama.c
+++ b/src/overlays/actors/ovl_Tama/ac_tama.c
@@ -76,14 +76,14 @@ void aTAM_actor_move(Actor* thisx, Game_Play* game_play) {
Tama* this = THIS;
Player* player = get_player_actor_withoutCheck(game_play);
s32 xBlock;
- s32 yBlock;
+ s32 zBlock;
s32 playerXBlock;
- s32 playerYBlock;
+ s32 playerZBlock;
- mFI_Wpos2BlockNum(&xBlock, &yBlock, this->structureActor.actor.world.pos);
- mFI_Wpos2BlockNum(&playerXBlock, &playerYBlock, player->actor.world.pos);
+ mFI_Wpos2BlockNum(&xBlock, &zBlock, this->structureActor.actor.world.pos);
+ mFI_Wpos2BlockNum(&playerXBlock, &playerZBlock, player->actor.world.pos);
if ((mDemo_Check(1, &player->actor) == 0) && (mDemo_Check(5, &player->actor) == 0) &&
- ((xBlock != playerXBlock) || (yBlock != playerYBlock))) {
+ ((xBlock != playerXBlock) || (zBlock != playerZBlock))) {
Actor_delete(&this->structureActor.actor);
} else {
((TamaActionFunc)this->structureActor.process)(this, game_play);