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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-16 13:21:44 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-16 10:21:44 -0700 |
| commit | c7a746e71e310a23ba43a7208b9c83d2d1d483ee (patch) | |
| tree | 8011f9289f4726ec929992d8fef517e6e6a128a0 /include/PreRender.h | |
| parent | 1ece5c6e6b3f01eb15ac87af832f210fef25346b (diff) | |
Object table (#53)
* find object_table and make tool to extract it
* migrate object table
* update the assets yaml a bit
* comment
* name gameplay_keep
* change gameplay_keep to segment 4
* rename exclusive_ram_id to fit the segment used
* review
Diffstat (limited to 'include/PreRender.h')
0 files changed, 0 insertions, 0 deletions
