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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-04-03 11:54:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-03 11:54:50 -0400 |
| commit | 35cb5d1cfc163b95f48a2bc4f1f22bbff6e9e109 (patch) | |
| tree | df248b1f7e2329d4f8878d6ef88cfa0a51a00f4c /include/gamealloc.h | |
| parent | 78b87b21fbc11bd50c317e273604ad575ebb5f85 (diff) | |
Integrate sheet knowledge into the repo (#9)
* boot splits
* code file splits
* functions from sheets
* symbols from the sheet
* bootstrap headers
* common_data
* most segments
* headers for boot files
* add overlays as placeholders
* unname _os files
* named a few files
* code headers
* typo
* Disassemble every overlay
* bootstrap symbol_addrs_overlays.txt
* split yamls
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'include/gamealloc.h')
| -rw-r--r-- | include/gamealloc.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/include/gamealloc.h b/include/gamealloc.h new file mode 100644 index 0000000..5c4d0c8 --- /dev/null +++ b/include/gamealloc.h @@ -0,0 +1,12 @@ +#ifndef GAMEALLOC_H +#define GAMEALLOC_H + +#include "ultra64.h" + +// void func_800D3720_jp(); +// void gamealloc_malloc(); +// void gamealloc_free(); +// void gamealloc_cleanup(); +// void gamealloc_init(); + +#endif |
