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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-16 19:29:49 -0400
committerGitHub <noreply@github.com>2023-08-16 16:29:49 -0700
commit647f6deed428e00bfa80c8886a5c88740ef6fa74 (patch)
treebd7bb1838848b89b77cc8243ed257cdd9fe8dc40 /include/libc64
parentfca5307ea908606c40c051d4c366ed8dcf077258 (diff)
Bootstrap actors (#56)
* rename actors to their profile names. still need to rename thir files * name the files of almost half the actors * name the files of the rest of the actors * name functions used in actor profiles * create c files * fix building * fix fake symbol in ac_ball * make headers * bootstrap most of the stuff * rename ovl_player_actor to player_actor * name all the actor enums * actor and object enums * flags * restore comment * avoid building asm/lib because it can be problematic for FULL_DISASM * format
Diffstat (limited to 'include/libc64')
-rw-r--r--include/libc64/aprintf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/libc64/aprintf.h b/include/libc64/aprintf.h
index 2477117..275652e 100644
--- a/include/libc64/aprintf.h
+++ b/include/libc64/aprintf.h
@@ -6,7 +6,7 @@
typedef void* (*PrintCallback)(void*, const char*, size_t);
-s32 vaprintf(PrintCallback* pfn, const char* fmt, va_list ap);
+s32 vaprintf(PrintCallback* func, const char* fmt, va_list ap);
s32 aprintf(PrintCallback* func, const char* fmt, ...);
#endif