diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-14 18:35:04 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-14 15:35:04 -0700 |
| commit | f19df74c6ee597f01c3d7def1fdef105d9bdef92 (patch) | |
| tree | 0e9eef519791ed6612c05295a4e077f7667da199 /include/loadfragment.h | |
| parent | bdb8ef6d5b33c24580d7861c4ccf8d937caac8fb (diff) | |
`m_actor.c` with 1 NON_MATCHING (#49)
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
Diffstat (limited to 'include/loadfragment.h')
| -rw-r--r-- | include/loadfragment.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/include/loadfragment.h b/include/loadfragment.h index 37a747c..487f042 100644 --- a/include/loadfragment.h +++ b/include/loadfragment.h @@ -2,6 +2,7 @@ #define LOADFRAGMENT_H #include "ultra64.h" +#include "other_types.h" extern s32 gOverlayLogSeverity; @@ -33,6 +34,6 @@ typedef struct OverlayRelocationSection { /* 0x14 */ u32 relocations[1]; // size is nRelocations } OverlayRelocationSection; // size >= 0x18 -s32 Overlay_Load(void *vromStart, void *vromEnd, void *ovlStart, void *ovlEnd, void *vramStart, void *vramEnd, void *allocatedRamAddr, OverlayRelocationSection *ovlRelocs); +s32 Overlay_Load(RomOffset vromStart, RomOffset vromEnd, void *ovlStart, void *ovlEnd, void *vramStart, void *vramEnd, void *allocatedRamAddr, OverlayRelocationSection *ovlRelocs); #endif |
