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authorAnghelo Carvajal <angheloalf95@gmail.com>2024-05-30 17:00:57 -0400
committerGitHub <noreply@github.com>2024-05-30 14:00:57 -0700
commitfd0581121366309a56c648eda7a299537e355b28 (patch)
tree6fb8d8b167fecd8799748ccb1caab1a013c7e739 /include/m_actor.h
parent1f7fbf9b291d5685633e6e819b2579f36dc4ef2b (diff)
`m_trademark` OK (#192)
* C file * trademark_init * trademark_cancel, trademark_move, trademark_main * trademark_draw * trademark_goto_demo_scene and func_80805360_jp * set_npc_4_title_demo * func_80804C40_jp * trademark_cleanup * func_808052B8_jp * func_80805104_jp * func_80804F78_jp * func_80804EE0_jp * fix warnings * small cleanup * fix build * some fixes * stuff * some cleanups * Fix rebase * Import data * Migrate bss * cleanup * Save substruct * format * TrademarkState and some other stuff * remove fake match * stuff I missed * whoops * Stupid `-Wtype-limits` * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * Review * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> * Update src/overlays/gamestates/ovl_trademark/m_trademark.c Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> * clang-tidy changes??? * review --------- Co-authored-by: Prakxo <87568477+Prakxo@users.noreply.github.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
Diffstat (limited to 'include/m_actor.h')
-rw-r--r--include/m_actor.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/m_actor.h b/include/m_actor.h
index 0096964..955be5d 100644
--- a/include/m_actor.h
+++ b/include/m_actor.h
@@ -6,7 +6,6 @@
#include "m_collision_bg.h"
#include "z64math.h"
#include "unk.h"
-#include "m_collision_bg.h"
struct Actor;
struct Game_Play;
@@ -251,7 +250,7 @@ void Actor_info_dt(ActorInfo* actorInfo, struct Game_Play* game_play);
void Actor_info_call_actor(struct Game_Play* game_play, ActorInfo* actorInfo);
void Actor_info_draw_actor(struct Game_Play* game_play, ActorInfo* actorInfo);
void Actor_free_overlay_area(struct ActorOverlay* overlayEntry);
-void Actor_get_overlay_area(struct ActorOverlay* overlayEntry, const u8*, size_t overlaySize);
+void Actor_get_overlay_area(struct ActorOverlay* overlayEntry, const u8* arg1, size_t overlaySize);
void Actor_init_actor_class(Actor* actor, ActorProfile* profile, struct ActorOverlay* overlayEntry, struct Game_Play* game_play, s32 arg4, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s8 argB, s8 argC, s16 argD, u16 fgName, s16 params);
Actor* Actor_info_make_actor(ActorInfo* actorInfo, struct Game_Play* game_play, s16 actorId, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s8 arg9, s8 argA, s16 argB, u16 fgName, s16 params, s8 argE, s32 argF);
Actor* Actor_info_make_child_actor(ActorInfo* actorInfo, Actor* arg1, struct Game_Play* game_play, s16 actorId, f32 x, f32 y, f32 z, s16 rotX, s16 rotY, s16 rotZ, s16 argA, u16 fgName, s16 params, s32 argD);