summaryrefslogtreecommitdiff
path: root/include/m_collision_obj.h
diff options
context:
space:
mode:
authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-17 12:19:13 -0400
committerGitHub <noreply@github.com>2023-08-17 09:19:13 -0700
commitc65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch)
tree8c136e0ecea87503261cdd22fc5b81cf31044f50 /include/m_collision_obj.h
parent1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff)
Game renaming (#63)
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
Diffstat (limited to 'include/m_collision_obj.h')
-rw-r--r--include/m_collision_obj.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/include/m_collision_obj.h b/include/m_collision_obj.h
index 547eee1..7d2ef43 100644
--- a/include/m_collision_obj.h
+++ b/include/m_collision_obj.h
@@ -12,11 +12,11 @@ typedef struct CollisionCheck_Status {
} CollisionCheck_Status; // size >= 0x18
-typedef struct PlayState2138 {
+typedef struct Game_Play2138 {
/* 0x00 */ char unk00[0xD0];
-} PlayState2138; // size = 0xD0
+} Game_Play2138; // size = 0xD0
-struct PlayState;
+struct Game_Play;
// void func_80076B40_jp();
// void func_80076BA4_jp();
@@ -55,9 +55,9 @@ struct PlayState;
// void func_80077410_jp();
// void func_800774B4_jp();
// void func_80077580_jp();
-void func_80077620_jp(struct PlayState* play, PlayState2138* arg1);
-void CollisionCheck_dt(struct PlayState* play, PlayState2138* arg1);
-void CollisionCheck_clear(struct PlayState* play, PlayState2138* arg1);
+void func_80077620_jp(struct Game_Play* game_play, Game_Play2138* arg1);
+void CollisionCheck_dt(struct Game_Play* game_play, Game_Play2138* arg1);
+void CollisionCheck_clear(struct Game_Play* game_play, Game_Play2138* arg1);
// void CollisionCheck_setOC();
// void func_80077794_jp();
// void func_800777D0_jp();
@@ -67,7 +67,7 @@ void CollisionCheck_clear(struct PlayState* play, PlayState2138* arg1);
// void func_80077F20_jp();
// void func_80077FF0_jp();
// void func_80078014_jp();
-void CollisionCheck_OC(struct PlayState* play, PlayState2138* arg1);
+void CollisionCheck_OC(struct Game_Play* game_play, Game_Play2138* arg1);
// void func_80078214_jp();
// void func_80078258_jp();
// void func_8007841C_jp();