diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-17 12:19:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-17 09:19:13 -0700 |
| commit | c65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch) | |
| tree | 8c136e0ecea87503261cdd22fc5b81cf31044f50 /include/m_collision_obj.h | |
| parent | 1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff) | |
Game renaming (#63)
* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
Diffstat (limited to 'include/m_collision_obj.h')
| -rw-r--r-- | include/m_collision_obj.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/include/m_collision_obj.h b/include/m_collision_obj.h index 547eee1..7d2ef43 100644 --- a/include/m_collision_obj.h +++ b/include/m_collision_obj.h @@ -12,11 +12,11 @@ typedef struct CollisionCheck_Status { } CollisionCheck_Status; // size >= 0x18 -typedef struct PlayState2138 { +typedef struct Game_Play2138 { /* 0x00 */ char unk00[0xD0]; -} PlayState2138; // size = 0xD0 +} Game_Play2138; // size = 0xD0 -struct PlayState; +struct Game_Play; // void func_80076B40_jp(); // void func_80076BA4_jp(); @@ -55,9 +55,9 @@ struct PlayState; // void func_80077410_jp(); // void func_800774B4_jp(); // void func_80077580_jp(); -void func_80077620_jp(struct PlayState* play, PlayState2138* arg1); -void CollisionCheck_dt(struct PlayState* play, PlayState2138* arg1); -void CollisionCheck_clear(struct PlayState* play, PlayState2138* arg1); +void func_80077620_jp(struct Game_Play* game_play, Game_Play2138* arg1); +void CollisionCheck_dt(struct Game_Play* game_play, Game_Play2138* arg1); +void CollisionCheck_clear(struct Game_Play* game_play, Game_Play2138* arg1); // void CollisionCheck_setOC(); // void func_80077794_jp(); // void func_800777D0_jp(); @@ -67,7 +67,7 @@ void CollisionCheck_clear(struct PlayState* play, PlayState2138* arg1); // void func_80077F20_jp(); // void func_80077FF0_jp(); // void func_80078014_jp(); -void CollisionCheck_OC(struct PlayState* play, PlayState2138* arg1); +void CollisionCheck_OC(struct Game_Play* game_play, Game_Play2138* arg1); // void func_80078214_jp(); // void func_80078258_jp(); // void func_8007841C_jp(); |
