diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-14 18:35:04 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-14 15:35:04 -0700 |
| commit | f19df74c6ee597f01c3d7def1fdef105d9bdef92 (patch) | |
| tree | 0e9eef519791ed6612c05295a4e077f7667da199 /include/m_lib.h | |
| parent | bdb8ef6d5b33c24580d7861c4ccf8d937caac8fb (diff) | |
`m_actor.c` with 1 NON_MATCHING (#49)
* C file
* drafts
* Actor_info_ct and Actor_info_dt
* Actor_info_make_actor draft
* new_var = &argC;
* func_80057940_jp
* Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check
* Shape_Info_init
* Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class
* func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete
* Actor_info_draw_actor
* Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor
* gSegments
* Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp
* Actor_player_look_direction_check
* Actor_position_move
* find m_kankyo file split
* Actor_ct
* fgName
* projection_pos_set, Actor_display_position_set
* Actor_info_call_actor
* func_80057A8C_jp
* import data and bss
* cleanups
* more cleanup
* format
* and even more cleanup
* hilite funcs
* Part_Break_init
* and more cleanup
* Actor_draw
* fake stuff
* Part_Break stuff from OoT
* a
* fix
* fix fake symbol
* fix
* fix
Diffstat (limited to 'include/m_lib.h')
| -rw-r--r-- | include/m_lib.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/include/m_lib.h b/include/m_lib.h index 4cc2b2f..3747eca 100644 --- a/include/m_lib.h +++ b/include/m_lib.h @@ -2,15 +2,16 @@ #define M_LIB_H #include "ultra64.h" +#include "z64math.h" // void mem_copy(); -// void mem_clear(); +s32 mem_clear(void* ptr, size_t size, u8 value); // void mem_cmp(); f32 cos_s(s16 angle); f32 sin_s(s16 angle); // void chase_angle(); // void chase_s(); -// void chase_f(); +s32 chase_f(f32* arg0, f32 arg1, f32 arg2); // void chase_angle2(); // void chase_s2(); // void chase_s3(); @@ -20,7 +21,7 @@ f32 sin_s(s16 angle); // void stick_ratio_set(); // void get_random_timer(); // void get_random_pattern_timer(); -// void xyz_t_move(); +void xyz_t_move(Vec3f* dst, Vec3f* src); // void xyz_t_move_s_xyz(); // void xyz_t_add(); // void xyz_t_sub(); @@ -28,9 +29,9 @@ f32 sin_s(s16 angle); // void xyz_t_mult_v(); // void search_position_distance(); // void search_position_distance2(); -// void search_position_distanceXZ(); +f32 search_position_distanceXZ(Vec3f* arg0, Vec3f* arg1); // void search_position_high(); -// void search_position_angleY(); +s16 search_position_angleY(Vec3f* arg0, Vec3f* arg1); // void search_position_angleX(); // void ValueSet_process(); // void ValueSet__s_char(); |
