diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-08-17 12:19:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-17 09:19:13 -0700 |
| commit | c65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch) | |
| tree | 8c136e0ecea87503261cdd22fc5b81cf31044f50 /include/sys_matrix.h | |
| parent | 1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff) | |
Game renaming (#63)
* rename GameState to Game
* Rename the structs
* fix table
* whoops
* rename play parameter
* format
* undo what i messed in z64compress
Diffstat (limited to 'include/sys_matrix.h')
| -rw-r--r-- | include/sys_matrix.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/sys_matrix.h b/include/sys_matrix.h index f46411f..0d24c24 100644 --- a/include/sys_matrix.h +++ b/include/sys_matrix.h @@ -5,14 +5,14 @@ #include "z64math.h" struct GraphicsContext; -struct GameState; +struct Game; typedef enum { /* 0 */ MTXMODE_NEW, // generates a new matrix /* 1 */ MTXMODE_APPLY // applies transformation to the current matrix } MatrixMode; -void new_Matrix(struct GameState* gameState); +void new_Matrix(struct Game* gameState); void Matrix_push(void); void Matrix_pull(void); void Matrix_get(MtxF* dest); |
