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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-17 12:19:13 -0400
committerGitHub <noreply@github.com>2023-08-17 09:19:13 -0700
commitc65a8dbc3903af19fe0253ab8774accbc06b0cb7 (patch)
tree8c136e0ecea87503261cdd22fc5b81cf31044f50 /include/sys_matrix.h
parent1bebc761b638ad061778667e4bab4ec92fe81aa7 (diff)
Game renaming (#63)
* rename GameState to Game * Rename the structs * fix table * whoops * rename play parameter * format * undo what i messed in z64compress
Diffstat (limited to 'include/sys_matrix.h')
-rw-r--r--include/sys_matrix.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/sys_matrix.h b/include/sys_matrix.h
index f46411f..0d24c24 100644
--- a/include/sys_matrix.h
+++ b/include/sys_matrix.h
@@ -5,14 +5,14 @@
#include "z64math.h"
struct GraphicsContext;
-struct GameState;
+struct Game;
typedef enum {
/* 0 */ MTXMODE_NEW, // generates a new matrix
/* 1 */ MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode;
-void new_Matrix(struct GameState* gameState);
+void new_Matrix(struct Game* gameState);
void Matrix_push(void);
void Matrix_pull(void);
void Matrix_get(MtxF* dest);