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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-08-14 18:35:04 -0400
committerGitHub <noreply@github.com>2023-08-14 15:35:04 -0700
commitf19df74c6ee597f01c3d7def1fdef105d9bdef92 (patch)
tree0e9eef519791ed6612c05295a4e077f7667da199 /include/unknown_structs.h
parentbdb8ef6d5b33c24580d7861c4ccf8d937caac8fb (diff)
`m_actor.c` with 1 NON_MATCHING (#49)
* C file * drafts * Actor_info_ct and Actor_info_dt * Actor_info_make_actor draft * new_var = &argC; * func_80057940_jp * Actor_free_overlay_area, actor_free_check, Actor_get_overlay_area, func_80057940_jp, Actor_data_bank_regist_check * Shape_Info_init * Actor struct's size confirmed, Actor_malloc_actor_class and Actor_init_actor_class * func_80056380_jp, Actor_info_part_new, restore_fgdata, Actor_info_delete * Actor_info_draw_actor * Actor_data_bank_dma_end_check, Actor_draw_actor_no_culling_check, Actor_draw_actor_no_culling_check2, Actor_cull_check, Actor_delete_check, Actor_info_make_child_actor, restore_fgdata_all, Actor_info_save_actor * gSegments * Actor_world_to_eye, Actor_position_speed_set, Actor_position_moveF and func_80057B70_jp * Actor_player_look_direction_check * Actor_position_move * find m_kankyo file split * Actor_ct * fgName * projection_pos_set, Actor_display_position_set * Actor_info_call_actor * func_80057A8C_jp * import data and bss * cleanups * more cleanup * format * and even more cleanup * hilite funcs * Part_Break_init * and more cleanup * Actor_draw * fake stuff * Part_Break stuff from OoT * a * fix * fix fake symbol * fix * fix
Diffstat (limited to 'include/unknown_structs.h')
-rw-r--r--include/unknown_structs.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/include/unknown_structs.h b/include/unknown_structs.h
index a10218f..9b9403c 100644
--- a/include/unknown_structs.h
+++ b/include/unknown_structs.h
@@ -6,5 +6,23 @@
#include "libc/stdbool.h"
#include "unk.h"
+typedef struct struct_801161E8_jp {
+ /* 0x0 */ UNK_TYPE1 unk_0[0x8];
+} struct_801161E8_jp; // size <= 0x8
+
+typedef struct CommonData_unk_1004C_unk_14_arg0 {
+ /* 0x00 */ s16 unk_00;
+ /* 0x00 */ s16 unk_02;
+ /* 0x04 */ UNK_TYPE1 unk_04[0x60];
+} CommonData_unk_1004C_unk_14_arg0; // size >= 0x64, maybe less, guessed from stack usage
+
+typedef struct PlayState_unk_0110 {
+ /* 0x00 */ s16 unk_00;
+ /* 0x02 */ UNK_TYPE1 unk_02[0x2];
+ /* 0x04 */ void* segment;
+ /* 0x08 */ UNK_TYPE1 unk_08[0x48];
+ /* 0x50 */ s16 unk_50;
+ /* 0x52 */ UNK_TYPE1 unk_52[0x2];
+} PlayState_unk_0110; // size = 0x54
#endif