diff options
| author | MegaIDK <125525714+MegaIDK@users.noreply.github.com> | 2023-09-20 13:22:41 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-09-20 09:22:41 -0700 |
| commit | 09f54432c9dcd7521ecec72db917b38fdb404abf (patch) | |
| tree | b07c072c88f6321a10075577324641c3012aadf8 /include | |
| parent | efd664e21960019bab6be475d848b5f9e68ea396 (diff) | |
ac_nameplate OK (#99)
* ac_nameplate OK
* ac_nameplate OK
* fixed warnings
Diffstat (limited to 'include')
| -rw-r--r-- | include/69E2C0.h | 16 | ||||
| -rw-r--r-- | include/m_msg_main.h | 2 | ||||
| -rw-r--r-- | include/m_npc.h | 2 | ||||
| -rw-r--r-- | include/m_player_lib.h | 2 |
4 files changed, 12 insertions, 10 deletions
diff --git a/include/69E2C0.h b/include/69E2C0.h index 8dd26e0..6ad67b0 100644 --- a/include/69E2C0.h +++ b/include/69E2C0.h @@ -2,10 +2,12 @@ #define C_69E2C0_H #include "ultra64.h" +#include "color.h" struct Input; struct GraphicsContext; struct Game_Play; +struct Actor; // void func_8007A620_jp(); // void func_8007A630_jp(); @@ -20,7 +22,7 @@ void Debug_mode_output(struct GraphicsContext* gfxCtx); // void func_8007B44C_jp(); // void func_8007B49C_jp(); // void func_8007B4EC_jp(); -// void func_8007B5C0_jp(); +void mDemo_Set_msg_num(s32 arg0); // void func_8007B5F4_jp(); // void func_8007B650_jp(); // void func_8007B670_jp(); @@ -28,7 +30,7 @@ void Debug_mode_output(struct GraphicsContext* gfxCtx); // void func_8007B6A4_jp(); // void func_8007B724_jp(); // void func_8007B760_jp(); -// void func_8007B79C_jp(); +void mDemo_Set_talk_display_name(s8 arg0); // void func_8007B7DC_jp(); // void func_8007B818_jp(); // void func_8007B854_jp(); @@ -36,9 +38,9 @@ void Debug_mode_output(struct GraphicsContext* gfxCtx); // void func_8007B8CC_jp(); // void func_8007B908_jp(); // void func_8007B944_jp(); -// void func_8007B980_jp(); +void mDemo_Set_talk_window_color(Color_RGBA8* color); // void func_8007B9E0_jp(); -// void func_8007BA1C_jp(); +void mDemo_Set_camera(s32 arg0); // void func_8007BA38_jp(); // void func_8007BA4C_jp(); // void func_8007BA84_jp(); @@ -72,8 +74,8 @@ void Debug_mode_output(struct GraphicsContext* gfxCtx); // void func_8007CBEC_jp(); // void func_8007CC9C_jp(); void mDemo_stock_clear(void); -// void func_8007CDD8_jp(); -// void func_8007CF00_jp(); +void mDemo_Request(s32 arg0, struct Actor* actor, void* arg2); +s32 mDemo_Check(s32 arg0, struct Actor* actor); // void func_8007CF34_jp(); // void func_8007CF44_jp(); // void func_8007CF84_jp(); @@ -82,7 +84,7 @@ void func_8007CFD8_jp(struct Game_Play* game_play); // void func_8007D030_jp(); // void func_8007D048_jp(); // void func_8007D080_jp(); -// void func_8007D098_jp(); +void mDemo_Set_ListenAble(void); // void func_8007D0B0_jp(); // void func_8007D0C4_jp(); // void func_8007D0D8_jp(); diff --git a/include/m_msg_main.h b/include/m_msg_main.h index b736fa4..43df742 100644 --- a/include/m_msg_main.h +++ b/include/m_msg_main.h @@ -26,7 +26,7 @@ UNK_RET mMsg_Check_main_hide(UNK_TYPE arg0); // void func_8009D620_jp(); // void func_8009D640_jp(); // void func_8009D688_jp(); -// void func_8009D6D0_jp(); +void mMsg_Set_free_str(UNK_TYPE arg0, s32 arg1, UNK_PTR arg2, s32 arg3); // void func_8009D820_jp(); // void func_8009D88C_jp(); // void func_8009D9A4_jp(); diff --git a/include/m_npc.h b/include/m_npc.h index 9191c09..e55c6e7 100644 --- a/include/m_npc.h +++ b/include/m_npc.h @@ -198,7 +198,7 @@ void mNpc_GetNpcWorldNameAnm(PlayerName* arg0, struct mMl_get_npcinfo_from_mail_ // void func_800ACD74_jp(); // void func_800ACDF8_jp(); // void func_800ACE90_jp(); -// void func_800ACF84_jp(); +void mNpc_GetAnimalPlateName(char* arg0, Vec3f arg1); // void func_800AD084_jp(); // void func_800AD0B8_jp(); // void func_800AD104_jp(); diff --git a/include/m_player_lib.h b/include/m_player_lib.h index 734ac8d..1535afd 100644 --- a/include/m_player_lib.h +++ b/include/m_player_lib.h @@ -147,7 +147,7 @@ s32 mPlib_able_submenu_type1(struct Game_Play* game_play); // void func_800B55D0_jp(); // void func_800B5620_jp(); // void func_800B5678_jp(); -// void func_800B56A4_jp(); +void mPlib_Set_able_hand_all_item_in_demo(s8 arg0); // void func_800B56D0_jp(); // void func_800B5718_jp(); // void func_800B5760_jp(); |
