diff options
| author | Prakxo <87568477+Prakxo@users.noreply.github.com> | 2024-07-29 18:30:20 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-29 09:30:20 -0700 |
| commit | c3164cd99c3eb764a63171253af14126be77b1e7 (patch) | |
| tree | db45ee4dd937216502352110d875b93e7fea2157 /include | |
| parent | c7d98021c3e6105479a2c2429234f3308ba0cbbc (diff) | |
ac_mikuji OK (#206)
* ac_mikuji OK
* jenkins
Diffstat (limited to 'include')
| -rw-r--r-- | include/m_player_lib.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/m_player_lib.h b/include/m_player_lib.h index 315bdd3..9cbdc99 100644 --- a/include/m_player_lib.h +++ b/include/m_player_lib.h @@ -42,7 +42,7 @@ void mPlib_Object_Exchange_keep_Player_dt(struct Game_Play* game_play); // void func_800B1BE8_jp(); struct Player* get_player_actor_withoutCheck(struct Game_Play* game_play); // void func_800B1C90_jp(); -s32 func_800B1CBC_jp(Game_Play*); +s32 func_800B1CBC_jp(struct Game_Play*); // void func_800B1CE0_jp(); // void func_800B1D14_jp(); // void func_800B1D40_jp(); @@ -70,8 +70,8 @@ void mPlib_Load_PlayerTexAndPallet(u8*, u8*, s32); // void func_800B22FC_jp(); // void func_800B2350_jp(); void mPlib_request_main_invade_type1(struct Game_Play*); -void mPlib_request_main_refuse_type1(Game_Play*); -void mPlib_request_main_wait_type3(Game_Play*); +void mPlib_request_main_refuse_type1(struct Game_Play*); +void mPlib_request_main_wait_type3(struct Game_Play*); // void func_800B2450_jp(); // void func_800B24A0_jp(); // void func_800B24F8_jp(); @@ -89,7 +89,7 @@ void mPlib_request_main_wait_type3(Game_Play*); // void func_800B2A04_jp(); // void func_800B2A48_jp(); // void func_800B2A8C_jp(); -void func_800B2AD0_jp(Game_Play*); +void func_800B2AD0_jp(struct Game_Play*); // void func_800B2B08_jp(); // void func_800B2B60_jp(); // void func_800B2BA0_jp(); @@ -173,7 +173,7 @@ s32 mPlib_Check_tree_shaken_big(xyz_t*); // void func_800B5DA8_jp(); // void func_800B5DEC_jp(); // void func_800B5E30_jp(); -s32 func_800B5EA4_jp(Game_Play*); +s32 func_800B5EA4_jp(struct Game_Play*); // void func_800B5F18_jp(); // void func_800B5FD0_jp(); // void func_800B6074_jp(); |
