diff options
| author | Prakxo <87568477+Prakxo@users.noreply.github.com> | 2024-04-10 03:57:33 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-09 18:57:33 -0700 |
| commit | fce490d951900c593f25329cdfef0f47263d5e43 (patch) | |
| tree | 2324932640b707ad47350d1722c63b63542faa45 /include | |
| parent | fcdb6376299d9374d31c498f3204894e23c414b3 (diff) | |
m_scene OK (#165)
Diffstat (limited to 'include')
| -rw-r--r-- | include/6E30B0.h | 5 | ||||
| -rw-r--r-- | include/m_clip.h | 96 | ||||
| -rw-r--r-- | include/m_common_data.h | 21 | ||||
| -rw-r--r-- | include/m_field_make.h | 2 | ||||
| -rw-r--r-- | include/m_player_lib.h | 14 | ||||
| -rw-r--r-- | include/m_scene.h | 134 | ||||
| -rw-r--r-- | include/m_scene_table.h | 11 | ||||
| -rw-r--r-- | include/m_submenu.h | 2 | ||||
| -rw-r--r-- | include/unknown_structs.h | 7 |
9 files changed, 216 insertions, 76 deletions
diff --git a/include/6E30B0.h b/include/6E30B0.h index e08b2b8..62b8c17 100644 --- a/include/6E30B0.h +++ b/include/6E30B0.h @@ -4,12 +4,13 @@ #include "ultra64.h" struct Game; +struct Game_Play; // void func_800BF410_jp(); // void func_800BF480_jp(); -// void func_800BF4F4_jp(); +void mScn_ObtainCarpetBank(struct Game_Play*); // void func_800BF56C_jp(); -// void func_800BF580_jp(); +void mScn_ObtainMyRoomBank(struct Game_Play*); // void func_800BF5A0_jp(); // void func_800BF5F4_jp(); // void func_800BF770_jp(); diff --git a/include/m_clip.h b/include/m_clip.h index f58b2ba..f5c3a3b 100644 --- a/include/m_clip.h +++ b/include/m_clip.h @@ -16,6 +16,7 @@ struct ToolClip; struct ShadowData; struct FurnitureActor; struct WeatherClip; +struct ObjectExchangeBank; typedef UNK_RET (*Clip_unk_040_unk_04)(struct ActorOverlay*, const struct struct_801161E8_jp*, size_t, s32); typedef UNK_RET (*Clip_unk_040_unk_08)(void); @@ -29,6 +30,7 @@ typedef UNK_RET (*Clip_unk_040_unk_C8)(struct Actor*, struct Game_Play*); typedef UNK_RET (*Clip_unk_040_unk_CC)(struct Actor*, struct Game_Play*); typedef UNK_RET (*Clip_unk_040_unk_D0)(void); typedef UNK_RET (*Clip_unk_040_unk_E4)(void); +typedef UNK_RET (*Clip_unk_040_unk_E8)(void); typedef UNK_RET (*Clip_unk_040_unk_EC)(struct ObjectStatus*, s16, s16); typedef UNK_RET (*Clip_unk_040_unk_F0)(struct ObjectStatus*, struct Actor*); typedef s32 (*Clip_unk_040_unk_F4)(struct ObjectStatus*, struct Actor*); @@ -50,7 +52,7 @@ typedef struct Clip_unk_040 { /* 0x0D0 */ Clip_unk_040_unk_D0 unk_D0; /* 0x0D4 */ UNK_TYPE1 unk_D4[0x10]; /* 0x0E4 */ Clip_unk_040_unk_E4 unk_E4; - /* 0x0E8 */ UNK_TYPE1 unk_E8[0x4]; + /* 0x0E8 */ Clip_unk_040_unk_E8 unk_E8; /* 0x0EC */ Clip_unk_040_unk_EC unk_EC; /* 0x0F0 */ Clip_unk_040_unk_F0 unk_F0; /* 0x0F4 */ Clip_unk_040_unk_F4 unk_F4; @@ -58,6 +60,14 @@ typedef struct Clip_unk_040 { /* 0x118 */ Clip_unk_040_unk_118 unk_118; } Clip_unk_040; // size >= 0x11C +typedef UNK_RET (*Clip_unk_060_unk_04)(void); +typedef struct Clip_unk_060 { + /* 0x0 */ UNK_TYPE1 unk_0[0x4]; + /* 0x4 */ Clip_unk_060_unk_04 unk_4; +} Clip_unk_060; // size >= 0x4 + +typedef UNK_RET (*Clip_unk_068)(void); + typedef UNK_RET (*Clip_unk_06C_unk_00)(UNK_TYPE); typedef UNK_RET (*Clip_unk_06C_unk_04)(UNK_TYPE); typedef UNK_RET (*Clip_unk_06C_unk_08)(UNK_TYPE); @@ -68,6 +78,12 @@ typedef struct Clip_unk_078 { /* 0x08 */ Clip_unk_06C_unk_08 unk_08; } Clip_unk_06C; // size >= 0xC +typedef s32 (*Clip_unk_070_unk_0C)(void); +typedef struct Clip_unk_070 { + /* 0x00 */ UNK_TYPE1 unk_0[0xC]; + /* 0x04 */ Clip_unk_070_unk_0C unk_C; +} Clip_unk_070; // size >= 0x10 + typedef UNK_RET (*Clip_unk_074_unk_00)(UNK_TYPE); typedef void (*Clip_unk_074_unk_04)(struct Game_Play* game_play, struct ShadowData* shadowData, s16 unk2); @@ -76,10 +92,18 @@ typedef struct Clip_unk_074 { /* 0x04 */ Clip_unk_074_unk_04 unk_04; } Clip_unk_074; // size >= 0x8 +typedef void (*Clip_unk_07C_unk_4)(struct ObjectExchangeBank*); +typedef struct Clip_unk_07C { + /* 0x00 */ s8 unk_0[0x4]; + /* 0x04 */ Clip_unk_07C_unk_4 unk_4; +} Clip_unk_07C; // size >= 0x8 +typedef void (*Clip_unk_080_unk_24)(void); typedef UNK_RET (*Clip_unk_080_unk_34)(struct FurnitureActor* furnitureActor, struct Actor* myHouseActor, struct Game_Play* game_play, f32 arg0, f32 arg1); typedef struct Clip_unk_080 { - /* 0x00 */ UNK_TYPE1 unk_00[0x34]; + /* 0x00 */ UNK_TYPE1 unk_00[0x24]; + /* 0x24 */ Clip_unk_080_unk_24 unk_24; + /* 0x28 */ UNK_TYPE1 unk_28[0xC]; /* 0x34 */ Clip_unk_080_unk_34 unk_34; // open close proc } Clip_unk_080; // size >= 0x8 @@ -87,6 +111,7 @@ typedef UNK_RET (*Clip_unk_08C_unk_4)(struct ActorOverlay*, size_t); typedef UNK_RET (*Clip_unk_08C_unk_8)(void); typedef UNK_PTR (*Clip_unk_08C_unk_0C)(void); typedef UNK_RET (*Clip_unk_08C_unk_10)(struct Actor*); +typedef void (*Clip_unk_08C_unk_A4)(struct ObjectExchangeBank*); typedef UNK_RET (*Clip_unk_08C_unk_A8)(UNK_PTR, UNK_TYPE, u16 name, struct Actor* actor); typedef UNK_RET (*Clip_unk_08C_unk_AC)(u16); typedef UNK_RET (*Clip_unk_08C_unk_450)(u16); @@ -97,7 +122,8 @@ typedef struct Clip_unk_08C { /* 0x08 */ Clip_unk_08C_unk_8 unk_08; /* 0x0C */ Clip_unk_08C_unk_0C unk_0C; /* 0x10 */ Clip_unk_08C_unk_10 unk_10; - /* 0x014 */ UNK_TYPE1 unk_14[0x94]; + /* 0x014 */ UNK_TYPE1 unk_14[0x90]; + /* 0x0A4 */ Clip_unk_08C_unk_A4 unk_A4; /* 0x0A8 */ Clip_unk_08C_unk_A8 unk_A8; // unload object /* 0x0AC */ Clip_unk_08C_unk_AC unk_AC; // load object /* 0x0B0 */ UNK_TYPE unk_B0; @@ -114,6 +140,39 @@ typedef struct Clip_unk_090 { /* 0x30 */ Clip_unk_090_unk_30 unk_30; } Clip_unk_090; // size >= 0x34 +typedef void (*Clip_unk_09C_unk_C)(void); +typedef struct Clip_unk_09C { + /* 0x00 */ UNK_TYPE1 unk_00[0xC]; + /* 0x0C */ Clip_unk_09C_unk_C unk_C; +} Clip_unk_09C; // size >= 0x10 + +typedef void (*Clip_unk_0A4_unk_4)(void); + +typedef struct Clip_unk_0A4 { + /* 0x00 */ UNK_TYPE1 unk_00[0x04]; + /* 0x04 */ Clip_unk_0A4_unk_4 unk_4; +} Clip_unk_0A4; + +typedef UNK_RET (*Clip_unk_0A8_unk_4)(void*); +typedef struct Clip_unk_0A8 { + /* 0x00 */ UNK_TYPE1 unk_00[0x04]; + /* 0x04 */ Clip_unk_0A8_unk_4 unk_4; +} Clip_unk_0A8; // size >= 0x8 + +typedef void (*Clip_unk_0B4_unk_4)(void); +typedef struct Clip_unk_0B4 { + /* 0x00 */ UNK_TYPE1 unk_00[0x04]; + /* 0x04 */ Clip_unk_0B4_unk_4 unk_4; +} Clip_unk_0B4; // size >= 0x8 + +typedef void (*Clip_unk_0B8_unk_4)(void); +typedef struct Clip_unk_0B8 { + /* 0x00 */ UNK_TYPE1 unk_00[0x04]; + /* 0x04 */ Clip_unk_0B8_unk_4 unk_4; +} Clip_unk_0B8; // size >= 0x8 + +typedef void (*Clip_unk_0D0)(void); + typedef void (*Clip_unk_0D8_unk_00)(struct Game_Play* game_play); typedef struct Clip_unk_0D8 { /* 0x00 */ Clip_unk_0D8_unk_00 unk_00; @@ -121,21 +180,36 @@ typedef struct Clip_unk_0D8 { typedef struct Clip { - /* 0x000 */ UNK_TYPE1 unk000[0x40]; + /* 0x000 */ s8 unk000[0x20]; + /* 0x020 */ s32 unk_020; + /* 0x024 */ s8 unk_024[0x1C]; /* 0x040 */ Clip_unk_040* unk_040; - /* 0x044 */ UNK_TYPE1 unk_044[0x28]; + /* 0x044 */ s8 unk_044[0x1C]; + /* 0x060 */ Clip_unk_060* unk_060; + /* 0x064 */ s8 unk_064[0x4]; + /* 0x068 */ Clip_unk_068 unk_068; /* 0x06C */ Clip_unk_06C* unk_06C; - /* 0x070 */ UNK_TYPE1 unk_070[0x4]; + /* 0x070 */ Clip_unk_070* unk_070; /* 0x074 */ Clip_unk_074* unk_074; /* 0x078 */ struct WeatherClip* weatherClip; - /* 0x07C */ UNK_TYPE1 unk_07C[0x4]; + /* 0x07C */ Clip_unk_07C* unk_07C; /* 0x080 */ Clip_unk_080* unk_080; - /* 0x084 */ UNK_TYPE1 unk_084[0x8]; - /* 0x08C */ Clip_unk_08C* unk_08C; + /* 0x084 */ s8 unk_084[0x8]; + /* 0x08C */ Clip_unk_08C* unk_08C; /* 0x090 */ Clip_unk_090* unk_090; /* 0x094 */ struct ToolClip* toolClip; - /* 0x098 */ UNK_TYPE1 unk_098[0x40]; - /* 0x0D8 */ Clip_unk_0D8* unk_0D8; + /* 0x098 */ s8 unk_098[0x4]; + /* 0x09C */ Clip_unk_09C* unk_09C; + /* 0x0A0 */ s8 unk_0A0[0x4]; + /* 0x0A4 */ Clip_unk_0A4* unk_0A4; + /* 0x0A8 */ Clip_unk_0A8* unk_0A8; + /* 0x0AC */ s8 unk_0AC[0x8]; + /* 0x0B4 */ Clip_unk_0B4* unk_0B4; + /* 0x0B8 */ Clip_unk_0B8* unk_0B8; + /* 0x0BC */ s8 unk_0BC[0x14]; + /* 0x0D0 */ Clip_unk_0D0 unk_0D0; + /* 0x0D4 */ s8 unk_0D4[0x4]; + /* 0x0D8 */ Clip_unk_0D8* unk_0D8; /* 0x0DC */ u8 unk_0DC[0x24]; } Clip; // size = 0x100 diff --git a/include/m_common_data.h b/include/m_common_data.h index a14bc35..affa1b0 100644 --- a/include/m_common_data.h +++ b/include/m_common_data.h @@ -16,6 +16,7 @@ #include "unk.h" #include "m_snowman.h" #include "m_clip.h" +#include "m_scene.h" typedef enum Season { /* 0 */ SPRING, @@ -112,7 +113,7 @@ typedef struct CommonData { /* 0x0F8B2 */ UNK_TYPE1 unk_0F8B2[0x74E]; /* 0x10000 */ u8 unk_10000; // named "game_started" in AC GCN decomp /* 0x10001 */ u8 unk_10001; - /* 0x10002 */ u8 unk_10002[0x1]; + /* 0x10002 */ u8 unk_10002; /* 0x10003 */ u8 playerNumber; /* 0x10004 */ s32 unk_10004; // named "last_scene_no" in AC GCN decomp /* 0x10008 */ s32 unk_10008; @@ -126,13 +127,13 @@ typedef struct CommonData { /* 0x10149 */ u8 unk_10149; /* 0x1014A */ u8 unk_1014A; /* 0x1014B */ u8 unk_1014B; // named "wipeType" in AC GCN decomp - /* 0x1014C */ UNK_TYPE1 unk_1014C[0x2]; + /* 0x1014C */ s16 unk_1014C; /* 0x1014E */ s16 unk_1014E; /* 0x10150 */ UNK_TYPE1 unk_10150[0x10]; /* 0x10160 */ NpcList npclist[ANIMAL_NUM_MAX]; /* 0x104A8 */ u16 houseOwnerName; /* 0x104AA */ u16 lastFieldId; - /* 0x104AC */ UNK_TYPE1 unk_104AC[0x1]; + /* 0x104AC */ u8 unk_104AC; /* 0x104AD */ u8 unk_104AD; /* 0x104AE */ u8 sunlightFlag; /* 0x104AF */ UNK_TYPE1 unk_104AF[0x1]; @@ -151,16 +152,18 @@ typedef struct CommonData { /* 0x1074C */ s32 unk_1074C; /* 0x10750 */ s16 moneyPower; /* 0x10752 */ s16 goodsPower; - /* 0x10754 */ s32 unk_10754; - /* 0x10758 */ UNK_TYPE1 unk_10758[0x48]; - /* 0x107A0 */ UNK_TYPE unk_107A0; - /* 0x107A4 */ UNK_TYPE1 unk_107A4[0x12]; + /* 0x10754 */ DoorData doorData; + /* 0x10768 */ s8 unk_10768[0x38]; + /* 0x107A0 */ DoorData famicomEmuDoorData; + /* 0x107B4 */ s16 unk_107B4; /* 0x107B6 */ s16 unk_107B6; // named "demo_profile" in AC GCN decomp (though it's an array of two s16s in that game) /* 0x107B8 */ UNK_TYPE1 unk_107B8[0x28]; /* 0x107E0 */ s8 playerDecoyFlag; /* 0x107E1 */ UNK_TYPE1 unk_107E1[0x3]; - /* 0x107E4 */ s16 unk_107E4; - /* 0x107E6 */ UNK_TYPE1 unk107E6[0x252]; + /* 0x107E4 */ s16 unk_107E4; + /* 0x107E6 */ UNK_TYPE1 unk107E6[0x212]; + /* 0x109F8 */ u8 unk109F8; + /* 0x109FC */ s8 unk109F9[0x3F]; /* 0x10A38 */ s8 beeStingFlag; /* 0x10A39 */ UNK_TYPE1 unk_10A39[0x1]; /* 0x10A3A */ u8 gokiShockedFlag; diff --git a/include/m_field_make.h b/include/m_field_make.h index b26862f..a287939 100644 --- a/include/m_field_make.h +++ b/include/m_field_make.h @@ -78,7 +78,7 @@ typedef struct FieldMakeBlockInfo { // void func_80086E30_jp(); // void func_80086F08_jp(); // void func_80086FA8_jp(); -// void func_80086FEC_jp(); +void mFM_SetFieldInitData(s32,s32); void func_80087004_jp(void); void func_80087280_jp(void); // void func_80087380_jp(); diff --git a/include/m_player_lib.h b/include/m_player_lib.h index 14e9150..fa473d1 100644 --- a/include/m_player_lib.h +++ b/include/m_player_lib.h @@ -26,14 +26,14 @@ UNK_RET func_800B131C_jp(UNK_TYPE arg0); void func_800B167C_jp(s32 arg0, UNK_RET arg1); // void func_800B16D0_jp(); // void func_800B16F8_jp(); -void func_800B1784_jp(UNK_TYPE); +void func_800B1784_jp(struct Game_Play*); // void func_800B1838_jp(); -void func_800B190C_jp(UNK_TYPE); +void func_800B190C_jp(struct Game_Play*); // void func_800B1944_jp(); -void func_800B1960_jp(UNK_TYPE, UNK_TYPE, UNK_TYPE); -void func_800B19C4_jp(UNK_TYPE, UNK_TYPE, UNK_TYPE); -void func_800B1A28_jp(UNK_TYPE); -void func_800B1A60_jp(UNK_TYPE); +void func_800B1960_jp(struct Game_Play*, UNK_TYPE, UNK_TYPE); +void func_800B19C4_jp(struct Game_Play*, UNK_TYPE, UNK_TYPE); +void func_800B1A28_jp(struct Game_Play*); +void func_800B1A60_jp(struct Game_Play*); void mPlib_Object_Exchange_keep_Player_dt(struct Game_Play* game_play); // void func_800B1AE0_jp(); // void func_800B1B3C_jp(); @@ -69,7 +69,7 @@ void mPlib_change_player_cloth_info_lv2(struct PrivateInfo*, u16); // void func_800B22D0_jp(); // void func_800B22FC_jp(); // void func_800B2350_jp(); -// void func_800B23A4_jp(); +void mPlib_request_main_invade_type1(struct Game_Play*); // void func_800B23DC_jp(); // void func_800B2414_jp(); // void func_800B2450_jp(); diff --git a/include/m_scene.h b/include/m_scene.h index 1cb1da7..c847c8d 100644 --- a/include/m_scene.h +++ b/include/m_scene.h @@ -3,8 +3,11 @@ #include "ultra64.h" #include "z64math.h" +#include "libc/stdint.h" +#include "m_std_dma.h" struct Game_Play; +struct Game; typedef struct ActorEntry { /* 0x0 */ s16 id; @@ -16,11 +19,10 @@ typedef struct ActorEntry { typedef struct ObjectStatus { /* 0x00 */ s16 id; /* 0x04 */ void* segment; - /* 0x08 */ UNK_TYPE unk_08; + /* 0x08 */ void* vram; /* 0x0C */ uintptr_t vrom; /* 0x10 */ size_t size; - /* 0x14 */ UNK_TYPE unk14; - /* 0x18 */ char pad18[0x1C]; + /* 0x14 */ DmaRequest unk14; /* 0x34 */ OSMesgQueue unk34; /* 0x4C */ UNK_TYPE unk4C; /* 0x50 */ s16 unk50; @@ -37,59 +39,119 @@ typedef struct ObjectExchangeBank { /* 0x17FC */ UNK_TYPE unk17FC; /* 0x1800 */ UNK_TYPE unk1800; /* 0x1804 */ UNK_TYPE unk1804; - /* 0x1808 */ UNK_TYPE unk1808; - /* 0x180C */ UNK_TYPE unk180C; - /* 0x1810 */ UNK_TYPE unk1810; - /* 0x1814 */ UNK_TYPE unk1814; + /* 0x1808 */ s32 unk1808[2]; + /* 0x1810 */ s32 unk1810[2]; /* 0x1818 */ UNK_PTR unk1818; /* 0x181C */ UNK_TYPE unk181C; /* 0x1820 */ UNK_TYPE unk1820; } ObjectExchangeBank; // size = 0x1824 -typedef struct { - /* 0x0000 */ u8 unk0; - /* 0x0001 */ u8 unk1; - /* 0x0004 */ UNK_PTR unk4; -} MSceneUnkStruct; +typedef struct DoorData { + /* 0x00 */ s32 nextSceneId; + /* 0x04 */ u8 exitOrientation; + /* 0x05 */ u8 exitType; + /* 0x06 */ u16 params; + /* 0x08 */ s_xyz exitPos; + /* 0x0E */ u16 fgName; + /* 0x10 */ u8 wipeType; + /* 0x11 */ u8 alignment[3]; +} DoorData; // size = 0x14 + +typedef struct DoorInfo { + /* 0x00 */ u8 numDoors; + /* 0x04 */ DoorData* doorDataPtr; +} DoorInfo; // size = 0x8 + +typedef struct SceneDataDoor { + /* 0x00 */ u8 type; + /* 0x01 */ u8 numDoors; + /* 0x04 */ DoorData* doorDataPtr; +} SceneDataDoor; // size = 0x8 + +typedef struct SceneDataActor { + /* 0x00 */ u8 type; + /* 0x01 */ u8 numActors; + /* 0x04 */ ActorEntry* actorDataPtr; +} SceneDataActor; // size = 0x8 + +typedef struct SceneDataCtrlActor { + /* 0x00 */ u8 type; + /* 0x01 */ u8 numCtrlActors; + /* 0x04 */ s16* ctrlActorDataPtr; +} SceneDataCtrlActor; // size = 0x8 + +typedef struct SceneDataObjectBank { + /* 0x00 */ u8 type; + /* 0x01 */ u8 numBanks; + /* 0x04 */ s16* banksDataPtr; +} SceneDataObjectBank; // size = 0x8 + + +typedef struct SceneDataField { + /* 0x00 */ u8 type; + /* 0x01 */ u8 itemType; + /* 0x02 */ u8 bgNum; + /* 0x04 */ u16 bgDispSize; + /* 0x06 */ u8 unk_06; + /* 0x07 */ u8 drawType; +} SceneDataField; // size = 0x8 + +typedef struct SceneDataArrangeFtr { + /* 0x00 */ u8 type; + /* 0x01 */ u8 arrangeFtrNum; +} SceneDataArrangeFtr; // size = 0x2 + +typedef struct SceneDataMisc { + /* 0x01 */ u8 type; +} SceneDataMisc; // size = 0x1 + +typedef union SceneData { + SceneDataMisc misc; + SceneDataActor actor; + SceneDataCtrlActor controlActor; + SceneDataObjectBank objectBank; + SceneDataDoor doorData; + SceneDataField field; + SceneDataArrangeFtr arrangeFtr; +} SceneData; // size = 0x8 s32 func_800C59B0_jp(ObjectExchangeBank* objectExchangeBank); s32 func_800C5A08_jp(ObjectExchangeBank* objectExchangeBank); s32 func_800C5A60_jp(ObjectExchangeBank* objectExchangeBank); s32 func_800C5AA0_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank, s16 objectBankIndex); -void func_800C5B30_jp(ObjectStatus* objectStatus); +void mSc_set_bank_status_after(ObjectStatus* objectStatus); void mSc_clear_bank_status(ObjectStatus* objectStatus); s32 func_800C5B74_jp(ObjectExchangeBank* objectExchangeBank, s16 id); -void Object_Exchange_keep_new_Player(s32 arg0); +void Object_Exchange_keep_new_Player(struct Game_Play* arg0); u32 mSc_secure_exchange_keep_bank(ObjectExchangeBank* objectExchangeBank, s16 id, s32 size); -void func_800C5D68_jp(ObjectExchangeBank*); +s32 func_800C5D68_jp(ObjectExchangeBank* objectExchangeBank); void func_800C5E10_jp(ObjectExchangeBank* objectExchangeBank); -// void func_800C5EA0_jp(); +void func_800C5EA0_jp(ObjectExchangeBank* objectExchangeBank); s32 func_800C5F0C_jp(ObjectStatus* objectStatus, ObjectExchangeBank* objectExchangeBank); void mSc_dmacopy_data_bank(ObjectExchangeBank* objectExchangeBank); s32 mSc_bank_regist_check(ObjectExchangeBank* objectExchangeBank, s16 id); s32 func_800C6144_jp(ObjectExchangeBank* objectExchangeBank, s16 arg1); void mSc_regist_initial_exchange_bank(struct Game_Play* game_play); -void func_800C62C4_jp(ObjectStatus*, ObjectExchangeBank*, s32); -void mSc_dmacopy_all_exchange_bank(ObjectExchangeBank* objectExchangeBank); +void mSc_dmacopy_all_exchange_bank_sub(ObjectStatus* status, ObjectExchangeBank* objectExchangeBank, s32 idx); +void mSc_dmacopy_all_exchange_bank(ObjectExchangeBank* exchange); void mSc_data_bank_ct(struct Game_Play* game_play, ObjectExchangeBank* objectExchangeBank); void mSc_decide_exchange_bank(ObjectExchangeBank* objectExchangeBank); -// void func_800C6690_jp(); -void Scene_ct(struct Game_Play* game_play, void* arg1); -// void func_800C6960_jp(); -void Scene_Proc_Ctrl_Actor_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); -void Scene_Proc_Actor_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); -void Scene_Proc_Object_Exchange_Bank_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); -void Scene_Proc_Door_Data_Ptr(struct Game_Play* game_play, MSceneUnkStruct* arg1); -void Door_info_ct(s8* arg0); -void Scene_Proc_Sound(UNK_TYPE arg0, UNK_TYPE arg1); -// void func_800C6AE0_jp(); -// void func_800C6B50_jp(); -// void func_800C6BB0_jp(); -// void func_800C6BD4_jp(); -// void func_800C6BF8_jp(); -// void func_800C6C10_jp(); -// void func_800C6D14_jp(); -// void func_800C6D5C_jp(); -// void func_800C6E14_jp(); +void Scene_player_select(s32 sceneNo, s32 npcActor); +void Scene_ct(struct Game_Play* play, SceneData* sceneData); +void Scene_Proc_Player_Ptr(struct Game_Play* play, SceneData* scene_data); +void Scene_Proc_CtrlActor_Ptr(struct Game_Play* play, SceneData* scene_data); +void Scene_Proc_Actor_Ptr(struct Game_Play* play, SceneData* scene_data); +void Scene_Proc_Object_Exchange_Bank_Ptr(struct Game_Play* play, SceneData* scene_data); +void Scene_Proc_Door_Data_Ptr(struct Game_Play* play, SceneData* scene_data); +void Door_info_ct(DoorInfo* door_info); +void Scene_Proc_Sound(struct Game_Play* play, SceneData* scene_data); +void set_item_info(struct Game_Play* play, SceneDataField* field); +void Scene_Proc_Field_ct(struct Game_Play* play, SceneData* scene_data); +void Scene_Proc_ArrangeRoom_ct(struct Game_Play* play, SceneData* data); +void Scene_Proc_ArrangeFurniture_ct(struct Game_Play* play, SceneData* data); +s32 goto_other_scene(struct Game_Play* play, DoorData* door_data, s32 updatePlayer); +s32 goto_next_scene(struct Game_Play* play, s32 nextScene, s32 updatePlayer); +s32 goto_emu_game(struct Game_Play* play, s16 famicomRomId); +void return_emu_game(struct Game* game); #endif diff --git a/include/m_scene_table.h b/include/m_scene_table.h index fd31922..04bb5b7 100644 --- a/include/m_scene_table.h +++ b/include/m_scene_table.h @@ -3,7 +3,13 @@ #include "ultra64.h" #include "z64math.h" -#include "unknown_structs.h" + +typedef struct SceneDmaStatus { + /* 0x00 */ RomOffset vromStart; + /* 0x04 */ RomOffset vromEnd; + /* 0x08 */ char unk08[0xB]; + /* 0x13 */ u8 unk_13; +} SceneDmaStatus; typedef enum SceneTable { /* 00 */ SCENE_TEST1, @@ -43,6 +49,7 @@ typedef enum SceneTable { /* 34 */ SCENE_PLAYERSELECT_SAVE, /* 35 */ SCENE_NUM } SceneTable; -extern Struct_8010EAA0 scene_data_status[]; + +extern SceneDmaStatus scene_data_status[]; #endif diff --git a/include/m_submenu.h b/include/m_submenu.h index 423f3dd..7916acd 100644 --- a/include/m_submenu.h +++ b/include/m_submenu.h @@ -118,7 +118,7 @@ u32 mSM_check_open_inventory_itemlist(InventoryItemList itemlist, s32 arg1) ; // void mSM_Object_Exchange_keep_new(); // void mSM_Object_Exchange_keep_new_MenuTexAndPallet(); -// void mSM_Object_Exchange_keep_new_Menu(); +void mSM_Object_Exchange_keep_new_Menu(struct Game_Play*); // void mSM_Get_ground_tex_p(); // void mSM_Get_ground_pallet_p(); diff --git a/include/unknown_structs.h b/include/unknown_structs.h index b47f318..383f2cd 100644 --- a/include/unknown_structs.h +++ b/include/unknown_structs.h @@ -7,13 +7,6 @@ #include "unk.h" #include "other_types.h" -typedef struct Struct_8010EAA0 { - /* 0x00 */ RomOffset unk_00; - /* 0x04 */ RomOffset unk_04; - /* 0x08 */ char unk08[0xB]; - /* 0x13 */ u8 unk_13; -} Struct_8010EAA0; // size = 0x14 - typedef struct struct_801161E8_jp { /* 0x0 */ UNK_TYPE1 unk_0[0x8]; } struct_801161E8_jp; // size <= 0x8 |
